Phun in Multiplayer Land...

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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ASK
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Phun in Multiplayer Land...

Post by ASK »

In conjunction with my other idea (for multiplayer persistent online campaign) as well as the fact that Multiplayer will likely get more play as we get closer to v1, we really should be making more multiplayer maps. I'm currently in the process of writing one up. Also, do we have any lava terrain atm?
Neoriceisgood
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Post by Neoriceisgood »

Nope, though I'd realy like to see terrain with damage modifiers if people would stay on it for more than 1 turn.
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Elvish_Pillager
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Post by Elvish_Pillager »

I have a really crazy 3-player map, but it keeps having OOS errors. I work on multiplayer maps when I'm not busy with some random campaign. (no pun intended.)
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Dacyn
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Post by Dacyn »

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Elvish_Pillager
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Post by Elvish_Pillager »

It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
AT
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Post by AT »

Gandalf-"I am a servant of the Secret Fire, wielder of the Flame of Anor. You cannot pass. The dark fire will not avail you, flame of Udun. Go back to the Shadow. You cannot pass!"
AT- "That sounds like more trouble than it's worth."
ASK
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Scripting for Multiplayer

Post by ASK »

For some reason, either because I don't have any coffee in my bloodstream yet, or because I'm not quite awake, I can't seem to find the information for the scripts needed for MP maps. Anyone got any help?
Dacyn
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Re: Scripting for Multiplayer

Post by Dacyn »

do you mean this?
ASK
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Yep, that's it, Dacyn...

Post by ASK »

BTW, gratzi for pointing that out to me.
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