Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
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- Ken_Oh
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Re: Wesband (Now with relevant info in the first post)
Thanks for the heads up. Added to that list, so I'll check it out tomorrow. I got pretty far yesterday. Hope to release early/mid next week.
- Ken_Oh
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Re: Wesband (Now with relevant info in the first post)
Looks like a bug in Wesnoth. There's not much I can do until this gets fixed.
Re: Wesband (Now with relevant info in the first post)
Ah, that is unfortunate. Well, hopefully it will be a quick fix...
My_Own_Minion: get rid of the scientist, i can take the blind guy
Talkative: You're like the Wizard of Oz, but evil.
Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
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Talkative: You're like the Wizard of Oz, but evil.
Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries
- Ken_Oh
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Re: Wesband (Now with relevant info in the first post)
Ah, they clued me on to how to make it work (just include it in the [unit_type]). Won't be a problem after all.
Re: Wesband (Now with relevant info in the first post)
really looking forward for the new version...
is there any chance that if there's only a single player he/she could be allowed to recruit two henchmen? it's so much harder when you don't have enough units to provide enough cover - (i guess that's even true if the number of enemies would be reduced).
one other question: is there any chance for some interface or documentation about how to provide a special location? something like a room with a boss, unique terrain and special items? so other users could make some contributions?
the wml is quite on the complex side and i've got no idea where to start.
is there any chance that if there's only a single player he/she could be allowed to recruit two henchmen? it's so much harder when you don't have enough units to provide enough cover - (i guess that's even true if the number of enemies would be reduced).
one other question: is there any chance for some interface or documentation about how to provide a special location? something like a room with a boss, unique terrain and special items? so other users could make some contributions?
the wml is quite on the complex side and i've got no idea where to start.
- Ken_Oh
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Re: Wesband (Now with relevant info in the first post)
Good thought. I think maybe I should allow 2 henches for a single-player game (or if your friend dies). It'll be pretty easy to do in the current version I have. There's a variable called max_hench or something that can be set to scale the number of henchmen. I'll go ahead and set it to 2 for a single player game, and then make single-player games a little harder.Max2008 wrote:is there any chance that if there's only a single player he/she could be allowed to recruit two henchmen? it's so much harder when you don't have enough units to provide enough cover - (i guess that's even true if the number of enemies would be reduced).
I'm wondering about that myself. Currently, units are just randomly set on the map (well, put on sides depending on the faction). I haven't made anything based on rooms, even though I want to. I too don't know where to start.Max2008 wrote:is there any chance for some interface or documentation about how to provide a special location? something like a room with a boss, unique terrain and special items? so other users could make some contributions?
the wml is quite on the complex side and i've got no idea where to start.
That's actually on the list though. I wanted to make rooms that AI will defend rather than just rushing anywhere to meet you. Those rooms might have light sources and special treasures, depending on the type of inhabitants. Keep with the thread and I'm sure it'll pop up again soon.
Re: Wesband (Now with relevant info in the first post)
btw, if nobody has mentioned it before:
in the current version (using 1.6) you can walk over cavewalls
in the current version (using 1.6) you can walk over cavewalls
The best bet is your own, good Taste.
Re: Wesband (Now with relevant info in the first post)
Wow, look at that! Lava, too...I'm surprised I didn't notice it earlier >.>
The enemies can't, though.
The enemies can't, though.
My_Own_Minion: get rid of the scientist, i can take the blind guy
Talkative: You're like the Wizard of Oz, but evil.
Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries
Talkative: You're like the Wizard of Oz, but evil.
Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries
- Ken_Oh
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Re: Wesband (Now with relevant info in the first post)
Yeah, I explain it here: http://www.wesnoth.org/forum/viewtopic. ... 70#p343170
Btw, I like lists and I'm keeping this updated: http://www.wesnoth.org/forum/viewtopic. ... 22#p346622
Btw, I like lists and I'm keeping this updated: http://www.wesnoth.org/forum/viewtopic. ... 22#p346622
- Ken_Oh
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Re: Wesband (Now with relevant info in the first post)
OK, new release (finally). A lot has been happening IRL, but that's tapering off now, so I should be getting more done.
I got sick of having all of these bugs, so I buckled down and fixed them all. Except for a few minor visual problems, it should be 100% bug-free (fingered crossed).
Check the first post in the thread for what's new and what's next. From now on, I will constantly be referring to and updating it.
I got sick of having all of these bugs, so I buckled down and fixed them all. Except for a few minor visual problems, it should be 100% bug-free (fingered crossed).
Check the first post in the thread for what's new and what's next. From now on, I will constantly be referring to and updating it.
Re: Wesband (Now with relevant info in the first post)
Cool, im gonna play it now, and if i find any problems ill be sure to post
Re: Wesband (Now with relevant info in the first post)
Cool, im gonna play it now, and if i find any problems ill be sure to post
i just bought some greaves, and they havent appeared in my inventory, so i cant equip them.
also, i bought a henchman and it didn't charge me
other than that, wesband seems to be working fine, walls can't be walked through, characters can get skill points etc.
i just bought some greaves, and they havent appeared in my inventory, so i cant equip them.
also, i bought a henchman and it didn't charge me
other than that, wesband seems to be working fine, walls can't be walked through, characters can get skill points etc.
- Ken_Oh
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Re: Wesband (Now with relevant info in the first post)
The gold thing is just a display problem I mentioned as an ongoing bug. Go into any store again and you'll see it reset to the proper value.
I haven't been able to replicate the greaves problem. Are you maybe playing a character with a robe? Robes block you from wearing leg armor, since they act as leg armor. Any other details? You're going to into "Manage Inventory" then "Armor" then "Legs", right?
I haven't been able to replicate the greaves problem. Are you maybe playing a character with a robe? Robes block you from wearing leg armor, since they act as leg armor. Any other details? You're going to into "Manage Inventory" then "Armor" then "Legs", right?
Re: Wesband (Now with relevant info in the first post)
I am playing an Elf Noble, so that was the greaves thing, I tried uneuiping the robe and it let me equip them, so that means thers no problems ive found yet
- Ken_Oh
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Re: Wesband (Now with relevant info in the first post)
Cool. I appreciate that you're trying at least.