Recommended Settings for "Valeria"(180x90)
Gold per Village: 1
Starting Gold: 800
Experience Modifier: 100%
Fog of War: Yes
This map is included in the "Valeria MP" Add-on.
Yomalhaba Ravine was modified in order to be a bit more useful for non-water units
Wyoburi Volcano is now more welcoming for non-dwarf classes.
Nimuraba Forest was modified in order to be a bit more useful for non-water units.
The Ice islands between Brigantes and Fiduc were modified in order to be a bit more useful for non-water units.
Rime, Coritani, Fiduc, Baramus and Brigantes we added more houses, so Amorika's is not at advantage over the other factions.
Added 2 more houses to Ashton
Reduced the amount of houses in Griate by 1.
Reduced the amount of houses in Williams by 4.
Reduced the amount of houses in Grimby by 4
Reduced the amount of houses in Heigm by 1.
Created a new town, Banisha, betweem Heigm and Fiduc, near Lambes hills, with 5 houses.
Now player will actually fight for the boulder desert, there is a town nearby, and the entrance to grimby city, which before needed water units, now is available to land units, going through Ford Gekko and a bunch of Islands.
Relocated Fort Gekko.
Other minor changes in rivers and some bridges.
Reduced the number of factions from 5 to 3 to make gameplay faster and have an easier time balancing the map.
Each faction has 26 villages.
Baramus And Rime are neutral towns, both have 8 villages.
Changed other stuff and map details, most of them have no effect on gameplay.[/color]
Several Minor Changes
Expanded the map and added Mount Hedon, Fort Damsa, Banhamuba.
Added permanent labels with places' names.
Fixed the cfg file issues.
This is the final version and map wise nothing is likely to change, unless there is a new release of graphics in the next version Wesnoth(which won't be coming out anytime soon anyway lol).
Expanded northeastern Valeria.
Balanced amount of villages per city(around 7, except for Gargastan faction) and per faction(28 for all, +2 neutral towns).
Added full names to the map.
Modified details that have no effect in gameplay.
Gargastan Kingdom->Coritani->(10), Brigantes(10), Ashton(8)
Bacrum->Heighm(7), Grimby(7), Banisha(7), Williams(7)
Walsta->Amorika(7), Krizar(7), Griate(7), Rime(7)
Neutral territories:Baramus(7), Fiduc(7)
Adapted the map to be compatible with my soon to release era.
A few geographical changes.
Expanded the map(180x90) to make it even more accurate, basically I gave it a makeover.
Changed the default map configuration.
Minor chages in the docks and bridges to make it more compatible with 18th Century Era.
Minor tile fix in Zodo Marsh.
Changed the landscape near Baramus and Vahanna Plateau.
Updated Forts graphics.
Gave docks to most cities.
He dealt with my WML noobiness a lot :3
People of TO LuCT community.
Recommended Settings for "Christmas rumble"(44x33)
Gold per Village: 2
Starting Gold: 100
Experience Modifier: 60%
Fog of War: No
This map is included in the "Christmas Rumble" Add-on.
18th Century Warfare Era, try it out!
PapaSmurf's MP Maps, check them out!