OK, I've implemented randomly generated Forest maps

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samiam
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Joined: December 4th, 2007, 6:01 pm

OK, I've implemented randomly generated Forest maps

Post by samiam »

OK, I've implemented randomly generated Forest maps. This generates random maps that have a lot of forested area. I was surprised Wesnoth didn't already have this.

This is great for people who like playing the elves.

See attached. Look for "forests, lots of forests" in the file to see how I did it.

- Sam
Attachments
Random_Scenario_Forest.cfg
Put this in data/scenarios/multiplayer
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Temuchin Khan
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Joined: September 3rd, 2004, 6:35 pm
Location: Player 6 on the original Agaia map

Re: OK, I've implemented randomly generated Forest maps

Post by Temuchin Khan »

samiam wrote:This is great for people who like playing the elves.
And only for people who like playing Elves! Anyone else, I'm afraid, wouldn't appreciate it much.

Good idea, though. Since you've now implemented it, those who would like such a thing can get it.
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irrevenant
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Re: OK, I've implemented randomly generated Forest maps

Post by irrevenant »

Temuchin Khan wrote:
samiam wrote:This is great for people who like playing the elves.
And only for people who like playing Elves! Anyone else, I'm afraid, wouldn't appreciate it much.
Balanced games are not always the ideal. If a newbie is playing an expert an unbalanced map can give both a challenging game.
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Temuchin Khan
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Joined: September 3rd, 2004, 6:35 pm
Location: Player 6 on the original Agaia map

Re: OK, I've implemented randomly generated Forest maps

Post by Temuchin Khan »

irrevenant wrote:
Temuchin Khan wrote: And only for people who like playing Elves! Anyone else, I'm afraid, wouldn't appreciate it much.
Balanced games are not always the ideal. If a newbie is playing an expert an unbalanced map can give both a challenging game.
True.
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Temuchin Khan
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Joined: September 3rd, 2004, 6:35 pm
Location: Player 6 on the original Agaia map

Post by Temuchin Khan »

Despite my earlier comments, I decided to download this and try it out. I'm not sure why, but it didn't work. Just letting you know.
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