Brotherhood of Light - Multiplayer RPG Scenario
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- Ken_Oh
- Moderator Emeritus
- Posts: 2178
- Joined: February 6th, 2006, 4:03 am
- Location: Baltimore, Maryland, USA
I had no idea this was a bug. I thought it was a feature and that's what TL seemed to think too.Sapient wrote:Actually, this explains a lot... this would cause observers to get a popup menu. I have submitted a bug report. Note: when you find a wesnoth bug you are supposed to submit a bug report. This helps the developers a lot to improve Wesnoth, and it helps you too because the bug can get fixed.Ken Oh wrote:There's a major problem that I've like to point out.
When your character AMLAs on the enemy's side turn, you don't get to choose a new spell. This is, I'm pretty sure, because of how MP now doesn't allow players to choose how they level up unless it's on their turn.
TL got around this in Heroes' Arena by granting skill points on the post advance event and making an Upgrade right-click command for players to use when its their turn.
Unless you were talking about the observers getting a pop-up menu, because I have no idea it did that.
- Bob_The_Mighty
- Posts: 870
- Joined: July 13th, 2006, 1:15 pm
I actually anticipated this and simply gave the player a hitpoint boost as a compensation, but TL's way is much better. I will do that when I get round to it. In any case, I don't think that was causing any OOS problems (unless my code is bad).When your character AMLAs on the enemy's side turn, you don't get to choose a new spell. This is, I'm pretty sure, because of how MP now doesn't allow players to choose how they level up unless it's on their turn.
Revive can only be used if you are injured, Bless can only be used if the player you select is injured. Given that, are there still problems? I fear they might be.Also casting healing spells seems to fail randomly without any message about why. Fail means that click spell in menu just recreates same menu and doesn't use mana.
What were you referring to, Sapient? And which bug did you report? The inability to set controller=null on reloads?Actually, this explains a lot... this would cause observers to get a popup menu. I have submitted a bug report. Note: when you find a wesnoth bug you are supposed to submit a bug report. This helps the developers a lot to improve Wesnoth, and it helps you too because the bug can get fixed.
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
- Bob_The_Mighty
- Posts: 870
- Joined: July 13th, 2006, 1:15 pm
what do you mean? some bad experiences?
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
- Bob_The_Mighty
- Posts: 870
- Joined: July 13th, 2006, 1:15 pm
Version 0.3.2 is up now. Changes from the 0.3 are:
There are one or two things that I can't seem to fix. I would like some WML help with this:
If Godfrey kills Dillon it triggers the first event, when it should use the second (the 'godfrey' variable is set to 'yes' when he joins you).
Other than that it seems to be getting there.
Code: Select all
- Corrected the typo that made the orc battle too easy.
- Max changes sides now when he gets to training camp.
- Glugg now changes sides when you bring him home.
- Quaxoir doesn't move.
- Dram's spirit can be killed.
- Reanimate now works.
- Reincarnated mages can no longer see their old spells.
- Corrected the typo that stopped you being able to teleport to Trelo village.
If Godfrey kills Dillon it triggers the first event, when it should use the second (the 'godfrey' variable is set to 'yes' when he joins you).
Code: Select all
[event]
name=die
[filter]
description="Dillon"
[/filter]
[second_filter]
side=1,2,3,4
canrecruit=1
[/second_filter]
{VARIABLE dillon dead}
[if]
{BOL_CONDITION godfrey equals yes}
[then]
[message]
description="Godfrey"
message= _ "Damn! Now my honour can never be won back! I shall return empty-handed, and face the gaols..."
[/message]
[message]
speaker=narrator
message= _ "Godfrey turns, ashen faced, and heads north."
[/message]
[message]
side=1,2,3,4
canrecruit=1
message= _ "Curse our impatience! We have prevented Godfrey from claiming the prize he held highest, his honour."
[/message]
{BOL_CODE_BROKEN -5}
[kill]
description="Godfrey"
[/kill]
[/then]
[/if]
[/event]
[event]
name=die
[filter]
description="Dillon"
[/filter]
[second_filter]
description="Godfrey"
[/second_filter]
[message]
description="Godfrey"
message= _ "King Lyodus will be pleased with me at last - I must return at once to the castle and relate the news of my bravery!"
[/message]
{VARIABLE dillon killed}
[/event]
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
CIB, I think being able to help others by sharing XP, healing, and protecting the wounded are part of being cooperative. Not everyone on the MP server makes it easy, but you might feel a little better thinking of yourself being altruistic.CIB wrote:Yup, fighting some ghouls together and then only one getting the XP for it in particular.
- Bob_The_Mighty
- Posts: 870
- Joined: July 13th, 2006, 1:15 pm
Actually, it is meant to be [filter_second] not [second_filter]. So, my mistake. Well spotted me!
Working on a new version with lots of bug fixes...
Working on a new version with lots of bug fixes...
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
- Bob_The_Mighty
- Posts: 870
- Joined: July 13th, 2006, 1:15 pm
Version 0.4.1 is up now. There are quite a lot of important fixes. They are thus:
Let me know if you encounter anything untoward...- After advancing players now choose a spell (or an additional mana boost) on their turn by right-clicking on their mage.
- You can talk to dionne. Before this prevented a subquest and made the game unwinnable.
- (Hopefully) fixed the trouble with the healing spells.
- Lots of instances of poisoning weren't working. Now they are.
- Default message added for elven symbol tree.
- Elf queen now has stone special on melee attack.
- Various dialogue typos corrected.
- Teleport destination and misc spells menu no longer show blank options.
- Scourge now only effects enemy units.
- Added dialogue explaining the portal near Borol.
- Added an additional dialogue/quest involving the Mayor of Hayshore.
- Dillon's alternate death message now works.
- Illusion units now die when they attack.
- Mages get a default +4 max mana boost when advancing, instead of +5.
- Edited the instructions.
- Brother Trullo's spell now works (added effects too).
- Made the Brotherhood of Ice all one level higher.
- Stopped the erroneous scrolling for Talena's messages.
- Added Nexus spell scroll to shop.
- Corrected typo that made the Naga message not show.
- Reset gold to 25 when a mage dies and get reincarnated.
- Corrected King Lyodus' dialogue.
- You can now enrol at the training camp.
- Now you can't buy or learn the same misc spell twice.
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
-
- Posts: 157
- Joined: July 8th, 2007, 7:11 am
- Location: Run an IP scan, lazybones
Bane does not work.I cast it,right click,and badaboom,nothing
It would be nice if you could have a right-click inventory where you can unequip,equip and use items.
I have an idea for a new gimmick too: Forge,where you go to a forger and ,for money,you give him items that you want enchanted permanently
It would be nice if you could have a right-click inventory where you can unequip,equip and use items.
I have an idea for a new gimmick too: Forge,where you go to a forger and ,for money,you give him items that you want enchanted permanently
Just because I'm a master of fire doesn't mean I'll light your "uber candle"