New map: Twisted

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F8 Binds...
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New map: Twisted

Post by F8 Binds... »

This is my first attempted 1v1. The goal of the map, or idea behind it was to actually rotate the field of battle from north-south to east-west. I realize it could be slightly more luck-based due to the lack of villages- however that is a price to be payed for playing any small map. Not much else to say. Settings of 75 gold, 2-3 gpv (give comments on this part, still undecided) and 70% xp. To encourage fast play, a 30 turn time limit is also standard. Comments welcomed!

here it is:

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Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
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Mythological
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Post by Mythological »

You haven't marked the starting positions of the players, so I can only speak in general : the chasm in and 13.9 & 13.17 gives an unfair advantage to the factions who have fliers, especially the Drakes, who's main fighting units are fliers. I can think of a nasty strategy for the drakes on this map regardless if they start first or second - recruit only fighters and burners , then move all the units through the chasm to the center of the map and attack the opponent's side that is weaker with an unstoppable force . Its just a thought though - the only way to find out if that would work would be to actually play on that map.

Edited : It could probably use a few more hill/forest hexes on the sides
Theoretically, love is great
but it is a little bit different in practice.

Riblja Čorba - "I'll break your wings, aeroplane"
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F8 Binds...
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Post by F8 Binds... »

Thanks Myth, here's a revision-

Changes
-Chasm changed to cavewall
-Added more hills/forest on the sides
-Added player numbers (:oops:)

[map]WWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWW[/map]

As always, make comments! I can't make a even a somewhat balanced map without some critique on it.
Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
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Cruk Chawbunkle
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Re: New map: Twisted

Post by Cruk Chawbunkle »

F8 Binds... wrote:The goal of the map, or idea behind it was to actually rotate the field of battle from north-south to east-west.
Ya mean like on that there Meteor Lake map?
Ya'll can't step to this.
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F8 Binds...
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Joined: November 26th, 2006, 3:13 pm
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Post by F8 Binds... »

Third version:

changes-

-Made it possible so that every race can grab the two swamp villages in their side on the first turn by adding a couple ford hexes.

-Added four villages to make the game depend less on luck.

-Made the map more Knalgan friendly by adding some hills.

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WWWWWWWWWWWWWWWWWWWWWWWWW[/map]
Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
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