Battle of Encirclement

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

Moderators: Forum Moderators, Developers

CaptainChaos
Posts: 10
Joined: March 2nd, 2007, 9:15 am
Location: Bavaria

Battle of Encirclement

Post by CaptainChaos » March 2nd, 2007, 3:20 pm

Hello there. I and two friends made a multiplayer map, where we in the following took up arms against five computer-player allied to each other.
Target was the creation of a versatile, challenging map, which doesn't leaves the player(s) with simply barricade himself until his superior units sweep away the enemy. However we tried to implement lots of tactical positions, and so to seperate the map into certain zones of control.

We have reached by now turn 41 and are still struggling very hard, even by having a kill to loss proportion of 3:1 (which isn't difficult against the ai). If you like to use it somewhere, feel free to do so. :D
Critic is also allowed, of course...

You have to look at it in the game. It's too big, to recognize the details here. Player 1-3 fight together, vs. the rest.

[map]
SiSHArm&&hffggRgggwwcccgggghhf&&&HHSHSSSmmmSRFFFFFHmHHHH&m&&
icVmmrm&hvhgggRRggYfcgcgggggfm&mHASSSiSSmmmeRSFFFFmmmHVSSSb&
sscimrmwwggwggwwR\wffggggggghgmmmSSSiccrrrSSRSFFFFmmmmHSSmmH
ASccc|chggggwgvwcc\RffgggggggahmmSSSikriiirrRSSVFFFmmmmSSrHH
mHcmmr&hhhgggggwwwwgRRgvgggghmmmmHSrrciiiiiSRCffffFmmmmSSrSS
Hbc&&mrgggggrgwcckgggRgggggfhmmmHHriiiSVFiiSRCCmf?mmmmmSvrgg
iscm&mmmgmgNr\cmmmcwgRggggggh&mNHrriiiciSiiSRC6Cmmmmmf?fgrgg
ssiimiimmmmccgrrmccwNRgggggfh&KNrmHciicciiiSRRCCChmmmFfffrgS
sssiimmhaggchgffrcKqqRgggggghhmrrmmmcccSSSiiSFRRhSHHHFFSSrSS
&mcmmmmchccghhffrC/cfRRRgggggrrhhmmmmHSHSFFFFffgRRSSHFFrrmSS
&mcccccmchgggggfrCckCfggRRtrrgggmhammmHmHFFt?fgSSSRSSrrmmmmm
&mmhhmmmchhmmmhrr8CCcfffggRgggggmghhmmmmmmFmfggeSSRrrFSbmmmm
&mhhhhmhcchgmrrmmfCCwfffggRggggfgggghhmm&&m&mmHHHSRrFFSSmHmm
mmmgggggggcrrmmmmmCnwgggggRggggfggggggmm&&&m&mHSSSRgrSrSHHHH
ggmggggggg/gmmmmm&hngRgnnvRPgggggggPggggffmf&mSSSSRSSccFSrHH
gggggfggggcgmgvkh&hRRnRRgRRRggggggggggggff?ggggHHHRHSciiFFrH
gggghhfggcccmh\ccvRrghmmR?ccRRgggggggggggrrgrrrSrrRcciiiiVSS
gggfhmafgQ/ccccc/ggrggmmmmchgtRgggggggggrmmbmuSShhRmcmmmiccS
ggfgmfggggcsscc\gfvrgghhmmmmhhRggggggvfgrm&]'pmHggRmmmmmmmc|
gffggffgggccsccnffnrgggghhm&&mRRggggggffgm&&'&&gggRWWWmmmmmr
gtfffffggggccscffffgggffgrrrmmmrRRgggrrghhmm&&&mmuRoDW&mmmhh
gfffggddgfgkcscffggggggfffgmrrrfggRRrggghhhmm&&WWuuoKW&&&brh
ggfggsdctffgkcZwwggfffggfhmmmffffgggRRgggmmmm&WuDuXXXW&mmmrc
gggfKcccf?fkcsccwgff?ffffth?ffffffggggRggmmmm&W[['RXW&&&mmhw
gggfffcffffccsssckfffffcffhffffffYwccc|mmmmmm&WD'RR'WW&&mmrf
gggfhmffgffwZdcccfcfffcccwfffffffwccccRahmmmmWWRR]uWuuWWmhff
ggggtfffgfwwdhdgctfggfwwwfff?fffwccccQkkmmmmmWu'uWW&Wmrrhhrh
ggggggggfwwRRRggffwwgffffffffffccccccwwRhmm&WRRWW&&mmmmhrrrh
ggghgNwwgRRhgfRRffdfffffftfffffncnZccwwRhn&&RuW&&mmmmmhhhhnK
ggGhNNN/RgghhffKR\ccggggggfgfrn3nNg/cwtRnC2ooWW&mmmhmhhhhgnn
gggN&NRNcggffffQNc\RgggggRRRRRnnCNtgcwgRCNNRoW&mmhhhhfffhggw
GGgNf4tNwwgffgfccZcgRRgRRgggggRRRRgtgggvRRRthhmgghh?ffffgggg
gGggfNNffgggfffdckchm&RggfgggdggCtRRgtgRRRgggCaggghfff?Rtggg
gGggGgggfggghbhdcgdam&mhfvfddZgdCggCRRRgctcgtCggggwwfgRtRRgg
GwGGghgggggghghgcggwmhmgggddcscsc/C1?vrgRcRggCgggggwgggggwRR
GGwGhGGGgggfgggggwwchwgggfggsss//QCCCCrrvgvNCvgNggggggggggwg
ThhGwhGgGGgffgggffwcwwggggggc//sskC\c|trNqNwgnngngwwwgwfwggg
hThLww|wgGGGgcccfgwwwcwwvKgr/csssQcccccdrrwgggggggwcfgfffggw
&&hhThELwGwwwcccc|cccccwwqqrgdcssQ\ccsccwwrrggggggcwfcwgwwYf
&h&mmmEETTGGwwcgtrcwwcccwwqrgdccssZsssssccggrrggwwwfcfgcfgff
TTmhmThETTGGwwwgggrrwwcwwwgrgdccssssssssssccgrgqggggcffYcgff
GGThhTTETTGGwGGgggfgrrwfwfrgkccccsscssZfvdccgcrqqwwffwwgwffw
GIGGTTTETGGGGGgGgGfghrggfgrgkccZssccs/dgndcccgrggggfgggfgwgm
GGIGGGGGGIGGGTTGGTTGhGrggggfcccccsskkssskkkvddggfrgwwwwwfccm
GTGGGGGEIGGGGTTTGGGGGGGGEggf?fddQ//scssscmmmdggcgfrffcfwfYhh
GTGGGInEBGTGGGTwGIIIIGGEEggggfgddQccsccsccmgggffccrwYcwwwgha
GIIGGIIIEEGIIGYwGIPGGGTEGGggggfgdcccccccZcdddgffwfwrfwwcwgff
GIILGGIGGGEEIIGGGIIIIhhGGTGGggdccgdgdddcscdcdggwwwwYrrQccwff
GGGwGGGIIIIIIIIIIIIIJJhEGTTGGGdcthghggfssscg/wgwwcwffhccccwg
IGwwGGGJIIPIIIEEIIIIIMJEIGGGGGggcchmhhfsscdgYfwfcwffhhgcccww
IPGGGIIJJJIIIIJIEEIPJMUEIIILGGGghmmbhgfcscdgwffffcwhmagwcwYw
IIIIIIIJMJIIIMJMJIIIIJJIIIIIGGGGggmfgddcsZggfgwffcwgwwrwwwww
IIInIIIIBIIIMUMJJIEIIIMJIIIIGTTGGGgddcccccgggwwwYrwwwrrwwgww
JJnJJJIIIIIPIIJEIIInIIIJJIIITTTGGwGddcccgdgggwwfrwrrrNNNgwwc
JMnJMJJIIIIEIEEIJJnJnnIIIIIIGhhGwwwwcsscdggggwwfwrrRNNN5wwYc
MMMIJJJIIEEIEJJIIJ&&MnIIIJIEEEEEGGwCcss/CrgrgffrrwNNRRN&&wcw
MMPBMJJEEIJJIMMIIMMM7nEEJEEJhGhhEEEEskkrrgrgrrrwwwwc\KNhmhww
MMIMIMEJJJIIIIJIMEnnnIJJEIJIGGGhhGGCkkkcCggggwwfwccwchhmmmwq
&&MMMMMUJMJIIIPIIEIIIIUIIIIGGTLTGGGckcccddvfgfffYwwwwwhbmggg
mmm&MMMJJJJIIIIIIEIIIIIIIIIGTGTTTGGGsccddddfffffffwwwwhhffgv
[/map]

Jodwin
Posts: 82
Joined: April 26th, 2005, 2:04 am
Location: Suomi Finland Perkele

Post by Jodwin » March 2nd, 2007, 6:47 pm

Looks pretty cool and fun; I definitely have to give it a go. :)

CaptainChaos
Posts: 10
Joined: March 2nd, 2007, 9:15 am
Location: Bavaria

Post by CaptainChaos » March 2nd, 2007, 9:32 pm

Hehe, thanks.
We are going to finish the battle and then take a look to those areas where the action has passed by and redesign them.

I like especialy, that its so versatile and that it is not symetric. I almost think, any faction can take advantage of the terrain.
However, I have read many post, where huge games like this are regarded rather bad. And I understand why. At least by playing player vs. player it takes bloody ages.

But I liked the campaign "under the burning suns" with its large scenarios.
So if anyone has proposals or a request how it could be altered to serve other team-combinations or even in a campaign, then tell me (and feel free to use it).

eyu100
Posts: 150
Joined: August 1st, 2006, 6:03 pm

Post by eyu100 » March 6th, 2007, 11:28 pm

Interesting...

Clonkinator
Posts: 676
Joined: July 20th, 2006, 4:45 pm
Location: Germany

Post by Clonkinator » March 10th, 2007, 12:30 pm

Huge... But not bad. Looks nice. Good job.

eyu100
Posts: 150
Joined: August 1st, 2006, 6:03 pm

Post by eyu100 » April 10th, 2007, 7:10 pm

Well, I played a game with Dret and fyt. I lost connection, but I think I know the optimal faction combination: player 1 is Drakes (for the swamp), player 2 is Knalgans (the mountains and the swamp), and player 3 is Undead (for the Drakes+Undead combo).

Raemon
Posts: 94
Joined: December 16th, 2006, 12:00 am

Post by Raemon » April 10th, 2007, 10:09 pm

I think we got it the first time, eyu. :wink:

Weeksy
Posts: 1016
Joined: January 29th, 2007, 1:05 am
Location: Oregon

Post by Weeksy » April 10th, 2007, 10:17 pm

I haven't tested this, but I think side 5 would be very underbalanced if it were knalgans, as the AI an do very worthless things sometimes... Player 7 sould also be a bad place for rebels, I might give them a small castle around 12,50...
Last edited by Weeksy on June 10th, 2007, 7:50 pm, edited 1 time in total.
If enough people bang their heads against a brick wall, The brick wall will fall down

User avatar
Ken_Oh
Moderator Emeritus
Posts: 2176
Joined: February 6th, 2006, 4:03 am
Location: Baltimore, Maryland, USA

Post by Ken_Oh » May 12th, 2007, 2:38 am

CaptainChaos, you have the exact same line of thought that I have. Large maps that have an epic feel are much more entertaining to me than campaigns.

In short: I love it.

CaptainChaos
Posts: 10
Joined: March 2nd, 2007, 9:15 am
Location: Bavaria

Post by CaptainChaos » June 6th, 2007, 3:09 pm

Thanks, but to be honest, when after building that map I started multiplayer on the web, I always chose small quick maps.
However, those bloody-ages-epic-battles are fun on LAN, when saving and re-gathering all mates lets say two weeks later is no problem.
But the originate intension is, to use it in an campain, like it is made in "under the burning suns (?)". There many scenarios often changed the objective and thus have been little boring.
I would like to see the likes in this map. (you are welcome to alter it at your needs)

eyu100
Posts: 150
Joined: August 1st, 2006, 6:03 pm

Post by eyu100 » June 9th, 2007, 2:25 pm

This does look like a very "offensive" map...

Troy
Posts: 152
Joined: May 9th, 2007, 12:55 am
Location: some where,but not sure where
Contact:

Post by Troy » June 9th, 2007, 2:34 pm

I don't want to be p2, then I have no chance.
well, all for the better good than for the bad good.

new forum

Na'enthos
Posts: 401
Joined: June 13th, 2004, 8:02 pm
Location: Netherlands

Post by Na'enthos » June 9th, 2007, 3:53 pm

eyu100 wrote:This does look like a very "offensive" map...
Think it's meant to be. Lots of AI, the players really close together in the middle. You can't just sit and wait for them to come, but you have to take out a few at least to be able to weaken the opposition and to strengthen the palyers' income base.

Hmm. AI four seems easiet to take out but the line will be stretched then. Perhaps it's better to take out 6 and 7 first. Well, seems like an interesting map, anyway.
He who would travel happily must travel light.
-Antoine de Saint-Exupery

CaptainChaos
Posts: 10
Joined: March 2nd, 2007, 9:15 am
Location: Bavaria

Post by CaptainChaos » June 12th, 2007, 6:44 pm

Think it's meant to be. Lots of AI, the players really close together in the middle. You can't just sit and wait for them to come, but you have to take out a few at least to be able to weaken the opposition and to strengthen the palyers' income base.
Exactly!
We killed AI5 first. Then it was over. When we had his villages, human tactics proved the superior. But nearly until the end I could not take foot out of the north cave entrance. AI6 besieged it relentlessly.

Alks
Posts: 314
Joined: December 4th, 2005, 11:53 pm
Location: Poland

Post by Alks » June 12th, 2007, 10:11 pm

Wonderful.
Took me some time, and yet I'll play it few times more. More such gifts for single-players.

Post Reply