Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.
It seems the shop with extra strikes in dwarf town is what causes the oos errors.
If you're using an Iron Mauler, in the section where' you're telported to fight a one-on-one duel, and the iron mauler goes to the hills, he can't get out b/c he can't move onto a mountain.
Some recent developments:
I did the stuff in 2.8 based on things I noticed during my playthrough, but I actually didn't look at this thread first. Looks like there's a few things mentioned which need fixing.
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Version 2.8 - Allow NPC units to pass the duel chambers after the players. - Changed Lord Hullon's portrait to not rely on TRoW. - Fixed some item images not getting removed from the map. - Fixed bat cave chests removing all items from the map. - Added right-click option for switching NPC's to another player. - Added right-click option for giving gold to another player even without Bob's RPG Era. Version 2.7 - Updated for Wesnoth 1.12 - Fixed a bug which caused an OOS at Appletok
Somebody told me that a Wose would not survive this, so I soloed it with a Wose. Behold.
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CHKDSK has repaired bad sectors in CHKDSK.EXE
The AI side could use
disallow_observers=yesto not reveal the map to them. You can also use
disallow_recall=yes(at scenario level) to show an alternative message if one tries that. That applies for basically all RPG style games.