The Labyrinth Of Champions - A Multiplayer RPG

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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jistanidiot
Posts: 15
Joined: January 18th, 2008, 12:45 pm

Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by jistanidiot » July 11th, 2013, 10:49 pm

It seems the shop with extra strikes in dwarf town is what causes the oos errors.

globnar
Posts: 8
Joined: July 20th, 2013, 5:55 pm

Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by globnar » November 23rd, 2013, 4:11 pm

If you're using an Iron Mauler, in the section where' you're telported to fight a one-on-one duel, and the iron mauler goes to the hills, he can't get out b/c he can't move onto a mountain.

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zookeeper
WML Wizard
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Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by zookeeper » December 13th, 2014, 9:10 am

Some recent developments:

Code: Select all

	Version 2.8

	- Allow NPC units to pass the duel chambers after the players.
	- Changed Lord Hullon's portrait to not rely on TRoW.
	- Fixed some item images not getting removed from the map.
	- Fixed bat cave chests removing all items from the map.
	- Added right-click option for switching NPC's to another player.
	- Added right-click option for giving gold to another player even without Bob's RPG Era.

	Version 2.7

	- Updated for Wesnoth 1.12
	- Fixed a bug which caused an OOS at Appletok
I did the stuff in 2.8 based on things I noticed during my playthrough, but I actually didn't look at this thread first. Looks like there's a few things mentioned which need fixing.

joshudson
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Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by joshudson » March 3rd, 2018, 3:32 am

Somebody told me that a Wose would not survive this, so I soloed it with a Wose. Behold.
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CHKDSK has repaired bad sectors in CHKDSK.EXE

Shiki
Developer
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Location: Germany

Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by Shiki » August 15th, 2018, 11:17 pm

The AI side could use disallow_observers=yes to not reveal the map to them. You can also use disallow_recall=yes(at scenario level) to show an alternative message if one tries that. That applies for basically all RPG style games.
Maintainer of Era of Myths.
Introduction to WML filtering and WML variables.

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