DrownedDungeon Multiplayer RPG Quest

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

Moderator: Forum Moderators

wulf
Posts: 19
Joined: June 30th, 2005, 12:38 pm

DrownedDungeon Multiplayer RPG Quest

Post by wulf »

hi there

in the attachment you will find a multiplayer quest for 6 players.
version 0.5
This quest is called DrownedDungeon.
the 6 players building a party with their leaders. the goal of the party is to get the golden ornate. for this teamplay will be needed.
the quest is not finished yet, but it is playable.
side 1-6 are the multiplayers, side 7 MUST be set to ai . expierience should be 100%, endless turns. fog of war and shroud should be on.
gold is not important, cause there is no recruitment.
if there is something wrong with this mp-scenario (i am a non-programmer and not a native english speaker)
or if you got any suggestions, please post it on the wesnoth-forum.
gl hf pf dq
wulf

p.s. iit may not work with development version 1.1.7,
cause it supports no Gate unit (i wonder why).
Last edited by wulf on July 5th, 2006, 8:41 pm, edited 3 times in total.
no borders, no nation
wulf
Posts: 19
Joined: June 30th, 2005, 12:38 pm

correct zip file

Post by wulf »

hi there!

in the attachment you will find the actual version 0.5.2 of DrownedDungeon.

whats new?
-new intro
-deleted all gate units (i would like to use them)
-first time i used macros. (got some troubble to load them from an extra file, maybe there is someone who can help me?)
-some walking corpse


just add the content of the zip file
( a folder called MP_DrownedDungeon and the file MP_DrownedDungeon.cfg)
to your campaigns/ folder.

wulf
Last edited by wulf on July 28th, 2006, 2:19 pm, edited 3 times in total.
no borders, no nation
User avatar
turin
Lord of the East
Posts: 11662
Joined: January 11th, 2004, 7:17 pm
Location: Texas
Contact:

Post by turin »

Comments on the code:

* [+side]? I would advise against using that. Just deleting the [/side] and the [+side] on the next line should work fine.

* The Gate unit does not exist in 1.1.7 - perhaps use something else.

* The indention is... wierd. What editor are you using?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
wulf
Posts: 19
Joined: June 30th, 2005, 12:38 pm

Post by wulf »

hi turin!

thanks for your comment.

i followed your advise not to work with [+side]. it works.

i am disappointed about the fact, that version 1.1.7 do not support gate units anymore.
i can not understand why.

i used GEdit to work on my files.
a beautifull small and clear text editor for non-programmers : )
"cut and paste" works fine.

the indention is weired, cause i made something wrong with the settings of GEdit.

so long
wulf
Last edited by wulf on July 5th, 2006, 10:07 am, edited 1 time in total.
no borders, no nation
fmunoz
Founding Artist
Posts: 1469
Joined: August 17th, 2003, 10:04 am
Location: Spain
Contact:

Post by fmunoz »

If you search a bit you could find that the campaign specific unit has been moved inside said campaigns (-> EI)
...so maybe you could include it if you add its files.
wulf
Posts: 19
Joined: June 30th, 2005, 12:38 pm

Post by wulf »

maybe this should be my next homework :wink:
no borders, no nation
User avatar
turin
Lord of the East
Posts: 11662
Joined: January 11th, 2004, 7:17 pm
Location: Texas
Contact:

Post by turin »

fmunoz wrote:If you search a bit you could find that the campaign specific unit has been moved inside said campaigns (-> EI)
...so maybe you could include it if you add its files.
Actually, it has been deleted from EI.

It was removed because nothing uses it.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
wulf
Posts: 19
Joined: June 30th, 2005, 12:38 pm

Post by wulf »

today i put the quest drowneddungeon version 0.5.3 on the campaign server.
now it can be downloaded from there.
i hope, everything is working fine.

next work will be to use a random factor, so that the golden ornate must be find in different places.

have fun and watch out for the cave spider :shock:
no borders, no nation
Boucman
Inactive Developer
Posts: 2119
Joined: March 31st, 2004, 1:04 pm

Post by Boucman »

you could extract the gate unit from an older version and re-add it as a campaign specific unit in your campaign...
Fight key loggers: write some perl using vim
wulf
Posts: 19
Joined: June 30th, 2005, 12:38 pm

Post by wulf »

if i would use a scenario specfic unit, all multiplayers on for example the wesnoth game server, who want to join or play the game, need to have the scenario file installed.
i am not sure, but i think it is like this.

that is a point that makes my mp-scenario less playable, cause everybody need to download something first.
thats why i did not use selfmade images or items.
(ok i am a bad artist, too)

now i found a solution without the gate unit.
gates would be nicer even in an rpg quest, but i can live without them.
no borders, no nation
zxzxi
Posts: 30
Joined: July 22nd, 2006, 12:42 am
Location: Tennessee

Post by zxzxi »

I couldn't play this version because I don't have a "lord" unit. Where do I get it?
User avatar
Noyga
Inactive Developer
Posts: 1790
Joined: September 26th, 2005, 5:56 pm
Location: France

Post by Noyga »

Just replace the 2 occurences of "Lord" by "Grand Marshal" in the main .cfg and it will work on 1.1.x
zxzxi
Posts: 30
Joined: July 22nd, 2006, 12:42 am
Location: Tennessee

Post by zxzxi »

Well, I had to open the .cfg file in a word document, but it worked. Now I can play it.

Thank you.
wulf
Posts: 19
Joined: June 30th, 2005, 12:38 pm

Post by wulf »

zxzxi wrote:
I couldn't play this version because I don't have a "lord" unit.

i fixed this. in v0.5.7 konrad is now promoted to a Grand Marshal.
so the quest should run under 1.1.7, too.
(i did not test this. i got 1.1.7. installed under my second OS windows,
but with my 500MHz machine wesnoth is not playable anymore, cause it gets too slow.)

i tried to upload my quest to the 1.1.7 campaign server, but it did not work.
and i don`t know why.
no borders, no nation
wulf
Posts: 19
Joined: June 30th, 2005, 12:38 pm

Post by wulf »

version 0.5.7 is still buggy!

i used a random variable to hide the "Golden Ornate" in different places (aktually 2).
it seems that in a multiplayer game, every connected player gets his "own" random variable.
that means that some players see the "Golden Ornate", some not.
this will cause OOS errors in multiplayer mode.
this error occurs especially, if the party went the "wrong" way.


the only solution for this problem i can see at this time will be, to create a quest without that random variable.
that is sad, cause there will be only 1 solution to solve the quest.
no borders, no nation
Post Reply