200x200 super map

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halleck
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200x200 super map

Post by halleck » June 15th, 2006, 6:58 pm

First i will go over some rules of this topic. I dont want people ranting about how it is too big or how it is slightly unbalanced. The fact is that this took me long enough to make already and i have not playtested it because i only have a limited amount of time on the computer a day. Im not sure if i made the download correctly so please tell me if you have any problems. have fun... :wink:

Dont use this download. Use the one farther down.
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10p-theworld.zip
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Last edited by halleck on June 15th, 2006, 11:53 pm, edited 2 times in total.
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halleck
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Post by halleck » June 15th, 2006, 6:59 pm

screenies do not fit so i will be reducing the sizes. It may take a minute.
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halleck
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Post by halleck » June 15th, 2006, 7:01 pm

got it to work
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world1.png
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halleck
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Post by halleck » June 15th, 2006, 7:02 pm

bottom half.
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world2.png
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turin
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Post by turin » June 15th, 2006, 8:14 pm

Interesting.


Player 10 will never work (there is no such thing as a 10th player, whatever the editor may say), so you should remove it from the map.

Also, would using [map] tags work, or is the map too big?
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zookeeper
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Post by zookeeper » June 15th, 2006, 8:17 pm

turin wrote:Also, would using [map] tags work, or is the map too big?
Please, do not try to use the [map] tag for maps this big. It'll make the page load and draw incredibly slow. Only use it for maps of reasonable size.

halleck
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Post by halleck » June 15th, 2006, 10:10 pm

new 9p version.
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9p-theworld.zip
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turin
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Post by turin » June 15th, 2006, 10:19 pm

Hm... is this supposed to be a map of something specific (in the real world or in Wesnoth), or is it just a really big map of nothing?
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halleck
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Post by halleck » June 15th, 2006, 10:28 pm

turin wrote:a really big map of nothing?
Exactly. I just wanted a big map so i made one and this is how it turned out.
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sparr
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Post by sparr » June 15th, 2006, 11:30 pm

the map tag will take any size, and scale the hexes down to fit in a 720p wide window... but it will be ungodly slow in most browsers with a map this size. as was said before, please dont.

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JW
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Post by JW » June 16th, 2006, 2:23 am

I wonder how they constructed those cross-continent wooden bridges....

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Post by Sapient » June 16th, 2006, 3:16 am

JW wrote:I wonder how they constructed those cross-continent wooden bridges....
Magic?
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Stilgar
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Post by Stilgar » June 16th, 2006, 5:08 am

Those bridges also look like they'd create some serious chokepoints. Although the whole map looks like it was made more as an interesting design than a balanced map for playing anyways.

halleck
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Re: 200x200 super map

Post by halleck » June 16th, 2006, 1:31 pm

halleck wrote: I dont want people ranting about how it is too big or how it is slightly unbalanced.
To clarify, you can criticize it, just not rant about it. :)
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Post by Tux2B » June 16th, 2006, 5:08 pm

This is one of the maps I'd really try to finish a game with, but after the 10 first turns it gets incredibly slow... Maybe there should be a new, quick AI for those maps.
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