Voting for new draug ability.
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Secondly, I personally don't take much stock in online polls, or even forum discussion. Alot of noise + little productive discussion.
It's not supposed to be 'if this vote wins a majority you better put it in game'
It's supposed to be 'I want to see what people think about the idea, because I'm curious about feedback from both the developers and the people who play the game.'
I'm just looking for feedback.
That would be theorycraft (theorynoth).Sapient actually put forward some tatical ideas,
And this comment... serves what purpose?And to be honest, many of your "ideas" aren't very new or even inventive.
Other than being inflammitory and rude that is.
All this talk is talk, the best way to see this ability in action would be to put it in action.
From another thread:
If only we were so lucky, there might actually be a way to test it rather than to continue with the war of words.Edit 2:
If you are lucky, you might find a dev that builds you an executable with that patch
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
What exactly is "theorynoth" supposed to mean? That the statements referred to as "theorynoth" don't actually reflect how Wesnoth is played? Because that would be rather false...SmokemJags wrote:That would be theorycraft (theorynoth).Sapient actually put forward some tatical ideas,
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I'd be more than happy to let my dictionary friend define 'theorycraft' or in this case 'theorynoth'What exactly is "theorynoth" supposed to mean? That the statements referred to as "theorynoth" don't actually reflect how Wesnoth is played? Because that would be rather false...
I don't ever recall discussing the draug in terms that do not directly deal with this ability. I've discussed the theoretical implications of it, but as I said I'm not really interesting in continuing that.http://www.urbandictionary.com wrote:theorycraft
Theorycraft refers to any game strategy that exists only in theory and never actually put into action.
"Theorycraft" originated from the PC game Starcraft. The term was coined after countless new players would argue with each other about how certain strategies were superior to other strategies without actually putting any of these concepts into practice. This later evolved into a game in itself, albeit sarcastically. From Starcraft to Theorycraft.
Player_1: hydras n lings own firebats
Player_2: Pfft, theorycraft
Seeing as how Dread has never actually been used in any game(unless someone has patched it, in which case I would be interesting in acquiring said patch and actually testing it)..
Seems especially relevant.Theorycraft refers to any game strategy that exists only in theory and never actually put into action.
I never said I was 'uber' or 'l33t' at multiplayer. It's one thing to understand a game's mechanics, it's quite another to put that to the test against another experienced player and not a semi-predictable AI.
I'm trying to present dread from a game mechanics view. How it actually functions and how it affects gameplay and multiplayer strategy can only be determined by testing it in an actual multiplayer game.
Otherwise, as I've been saying, it's all just theory. 'What ifs' and 'maybe in this scenario...'
The tried and true strategies of leap-frogging, 'blitzing', covering flanks, filling voids with new troops, whatever you want to call them are pretty common in strategy games.
How dread interacts with those methods and strategies in Wesnoth... is still only theorical and never tested.
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
I didn't say the recruitment pool was plentiful, I said the recruits were plentiful, meaning they put a lot of fresh inexpensive recruits onto the battlefield.SmokemJags wrote: As it is, I really don't see the undead as having 'cheap' recruits (plentiful... I don't ever recall running into a problem with any faction where the recruit pool was anything less than plentiful)
You don't have to, but it might help to do that before jumping all over my feedback. But I don't really want to debate it.SmokemJags wrote: Do I really have to start pulling stats?
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."