Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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kilvan99
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Joined: March 14th, 2020, 7:03 pm

Re: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth

Post by kilvan99 »

Quick question: i cant see why Wose Leader was removed? Newb here! Thanks
PAN66
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Joined: April 5th, 2020, 9:50 pm

Re: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth

Post by PAN66 »

Hello! New player without a lot of experience. But really enjoying the game.

I have an idea about the hardy/healthy discussion.
As I see it, the dwarves are struggling against all matchups with the exception of undead where they dominate.

Why not give the dwarves (fighter, guardsman,thunderer) three perks instead of two? (Maybe exclude the ulfserker from the 3 perks for balance reasons against undead). To the pool of possible perks you can include 6 perks: healthy, resilient, strong, quick, intelligent, no perk. So some dwarves would have 2 perks but most 3. This would increase the dwarves with the quick trait to 50 % and would make the dwarves overall somewhat stronger.
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Cackfiend
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Re: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth

Post by Cackfiend »

Yomar wrote: February 10th, 2020, 6:18 am Was the HI infantry enhanced to increase his utility?

DO Loyalist cavalry have still only 7 MP?
That was a bad change in my opinion, now unlike every other faction, Loyalist don't have an unit with at least 8 MP, speed and scouting is very important in this game.
I'll look into an HI change.


Cavs changing to 7mp and the Ulf arcane resist nerf were definitely the two biggest changes that I saw that could not turn out well. Unfortunately due to the low player count I have still not received much quality feedback to make an informed decision. Horsemen still have 8MP btw.
"There's no love in fear." - Maynard James Keenan

I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
lovecrafts-cat
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Joined: August 19th, 2020, 11:18 pm

Re: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth

Post by lovecrafts-cat »

do i need to make a new account/nickname for ladder or can i just use the same one i use now?
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ForPeace
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Re: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth

Post by ForPeace »

lovecrafts-cat wrote: September 2nd, 2020, 4:26 am do i need to make a new account/nickname for ladder or can i just use the same one i use now?
Use the same nickname as at the forums.
You need to register here: https://wesnoth.gamingladder.info/join.php
My Ladder of Wesnoth profile
I currently maintain the Polish translation of The Battle for Wesnoth.
Jeżeli jesteś polskim graczem, dołącz do wesnoth.com.pl
Yomar
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Re: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth

Post by Yomar »

Thx, I think that I'm allready registerd on the ladder site.
demario
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Joined: July 3rd, 2019, 1:05 pm

Re: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth

Post by demario »

Hi guys, thanks for the great work on this era. I wish I could play it more and be good enough to give insight.

Let me suggest some changes in the random map picker that could increase the usability:

1. While this is part of the ladder era add-on (and your own work), using the random map picker for casual is confusing as the scenario has ladder in its name. It sometimes confuses people to report the casual game result to the ladder (without LADDER in the name).
Could the map picker be changed to not include "ladder" in its name? Or be published as a standalone add-on?

2. It would be good that the default settings (selected or not) for each map is defined in the picker file (eg All_Maps.cfg), so it can be changed at will.
That is a suggestion of implementation:

Code: Select all

--- Ladder_Era/macros/map_picker.cfg    2020-12-07 15:57:38.949609511 +0800
+++ Ladder_Era.bak/macros/map_picker.cfg    2020-09-30 18:08:30.588671098 +0800
@@ -95,14 +95,18 @@
     {LE_PRINT_MAP_POOL}
 #enddef

-#define LE_MAP_CHECKBOX MAP_ID MAP_NAME
+#define LE_MAP_CHECKBOX_DEFAULT DEFAULT MAP_ID MAP_NAME
     [checkbox]
         id={MAP_ID}
         name={MAP_NAME}
-        default=yes
+        default={DEFAULT}
     [/checkbox]
 #enddef

+#define LE_MAP_CHECKBOX MAP_ID MAP_NAME
+    {LE_MAP_CHECKBOX_DEFAULT yes {MAP_ID} {MAP_NAME}}
+#enddef
+
 # Is used as part of CREATE_MAP_POOL for the LE_MAP_PICKER_COMMON_CODE
 #define LE_MAP_POOL MAP_ID MAP_NAME
     [if]
In the map picker the map setting is done with {LE_MAP_CHECKBOX_DEFAULT no multiplayer_Den_of_Onis_Ladder_Random _"2p — Den of Onis"}

3. My experience from the MP server is that the only pickers that are used are Classic_Maps.cfg and All_Maps.cfg.
I think a third useful one would be "personal selection" picker that each people could edit to set the LE_MAP_CHECKBOX_DEFAULT for each map while keeping the other two unchanged. That would solve the misunderstanding of seeing "all maps" when only some are selected.

See what you can do. Cheers!
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sergey
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Re: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth

Post by sergey »

Hi demario! Thanks for the proposals, I will try to implement them and see how it goes. Will do that after the tournament to not introduce bugs.
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
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sergey
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Re: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth

Post by sergey »

Fixed bug reported by Maboul. Starting units on Hornshark Island map should depend on player's faction.

Those units are taken from the default era, I think that is ok. Taking those units from the ladder era will make the code more complicated and less maintainable. Especially considering that the ladder era units are likely to be changed in the future, and I preserve all their variations to not break older replays, I can easily forget to keep Hornshark units up to date.
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
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Cackfiend
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Re: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth

Post by Cackfiend »

Ladder Era 1.6 is now out. Elvish Sorceress as a leader has been removed from the Rebels faction. Hornshark Island is no longer part of the Classic Maps Pool. Hornshark Island also had its bug fixed so initial units will spawn correctly.
"There's no love in fear." - Maynard James Keenan

I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
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