Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.
2 posts • Page 1 of 1
Hey, I discovered a teeny tiny bug connected to the +16 healing pool. If there is a poisoned unit with self heal (4), in this case lvl 2 yak from khton, he gets poison removed and healed for 16 in the same turn. Villages do not work this way, there poison denies any heal on the same unit. Have not tested for regenerating units.