Randomized Isar's Cross Map Pack

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Randomized Isar's Cross Map Pack

Postby Choicerer » August 30th, 2017, 10:32 pm

This is a remake of the Mushroom Isar Map Pack. It contains 3 maps - Mini, Micro and Regular-sized Isar's Cross that can be randomised with a variety of terrain sets.
The settings are - Green Valleys, Tropical, Desert, Winter Landscape, Steppes and Caves. The terrain gets re-randomised every 2-5 turns.
Original Mini and Micro Isar's Cross maps were made by Enclave.
Can be downloaded from the Add-ons server.

Feedback is welcome.
Attachments
winter.png
temperate.png
tropical.png
selection.png
Last edited by Choicerer on September 20th, 2017, 11:58 am, edited 7 times in total.
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Re: Randomised Isar's Cross Map Pack

Postby Choicerer » August 31st, 2017, 1:06 am

A couple more screens:
Attachments
steppe.png
desert.png
desert.png (332.37 KiB) Viewed 218 times
cave.png
Last edited by Choicerer on September 20th, 2017, 12:00 pm, edited 3 times in total.
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Re: Randomized Isar's Cross Map Pack

Postby Choicerer » September 1st, 2017, 7:04 pm

Major update -
-The algorithm has been rewritten to increase the amount of special terrains and decrease the amount of flatlands, and provide maximum balance.
-Regular sized Isar's Cross has been set up with unchanging rivers and swamps from the original map so it resembles it more. (Water villages have been restored where previously they were flatland villages).
-Added labels and messages indicating when the next terrain change will happen.
-Removed the insane setting. (it was too insane)
-Changed the location of villages and central unchanging forts and swamps so the maps look more like the original Mini and Micro Isars.
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Re: Randomized Isar's Cross Map Pack

Postby Choicerer » September 3rd, 2017, 11:08 am

Update 2.0c - The amount of desert generated has been reduced. There's a 1% greater chance of generating mountains and some other terrains as well. The label "Time until the next terrain change - 1 turns" has been corrected to "1 turn". Code has been updated to prevent impassables from spawning under units (as this has been a major annoyance, especially when it affected leaders - most, if not all units are defined to have 0% defence on impassables.)

I MIGHT update the screens later to account for the decrease in the amount of desert generated.
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Re: Randomized Isar's Cross Map Pack

Postby Choicerer » September 10th, 2017, 2:41 pm

Update 2.1 -
Cave algorithm has been adjusted to drastically remove the amount of cave terrain generated, as it was advantaging the dwarves and disadvantaging the elves too much, and include some sand to still offer an advantage to the Drakes. Added a nice caption indicating who is picking the terrain set at startup.
Removed the tentacles' movement points on Mini and Micro Isars.
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Re: Randomized Isar's Cross Map Pack

Postby Choicerer » September 14th, 2017, 9:10 am

Major update -

Added the choice to mirror the sides of the maps. Fixed a bug that generated flowers instead of forest on the tropical setting. Changed the positions of villages on the mini and micro isars. Improved the distribution of embellishments.
Last edited by Choicerer on September 20th, 2017, 12:02 pm, edited 1 time in total.
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Re: Randomized Isar's Cross Map Pack

Postby Choicerer » September 20th, 2017, 12:02 pm

Update 3.2-
The terrain change now doesn't always happen on player 1's turn, but cycles between all of them.
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Re: Randomized Isar's Cross Map Pack

Postby Choicerer » September 21st, 2017, 4:13 am

Update 3.3 -
Mountains can no longer spawn next to villages.
Added a notification to show if the random setting was selected.
Labels turn red a turn before a terrain change.
Removed the great tree forests from both Cave and Steppe sets.
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Re: Randomized Isar's Cross Map Pack

Postby Poison » September 21st, 2017, 7:52 pm

Choicerer wrote:Update 3.3 -
Mountains can no longer spawn next to villages.


Why is that, if I may ask? What's wrong with big defense vs big defense fights??
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Re: Randomized Isar's Cross Map Pack

Postby Choicerer » September 22nd, 2017, 5:24 am

Poison wrote:
Choicerer wrote:Update 3.3 -
Mountains can no longer spawn next to villages.


Why is that, if I may ask? What's wrong with big defense vs big defense fights??


Quoting from the "Guide for designing MP maps" thread:

5. Terrain. Avoid large clumps of similar terrain anywhere where the main fighting is likely to happen, as they will advantage the faction that likes that terrain. Mountains especially unbalance a map quickly because Dwarves have high resistances and HP already, and giving them lots of 70% terrain puts them into orbit. Putting mountains next to villages is generally avoided because of the pressure Dwarves can put on the village. Trees are obviously favourable to Elves, but as Elves don't have the hp and resistances of Dwarves, this is less of an issue. Consider not only the defensive values of the terrain, but also its effect on the movement of the various factions. (See below.)
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Re: Randomized Isar's Cross Map Pack

Postby Poison » September 22nd, 2017, 6:22 pm

Oh, I see; thanks for replying.
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Re: Randomized Isar's Cross Map Pack

Postby Choicerer » October 12th, 2017, 6:58 pm

Version 3.4 - Code has been optimised for clarity, conciseness and (possibly?!) performance. Mod size has dropped by some 60 KB (Wooo! - some good news for those who are still using dial-up or have a data limit in their broadband plan).
Fixed some villages on the large isar being the wrong type. Winter setting has been adjusted a bit (1/1 chance of snow hills/normal hills and 1/1 chance of snow forested hills/normal forested hills changed to just normal hills and snow forested hills), but I might revert it later.
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Re: Randomized Isar's Cross Map Pack

Postby enclave » October 12th, 2017, 8:03 pm

keep up your great work :)
just to remind you that somebody cares ;) in this case - me!
Maybe I don't host your mod, but I really like when somebody does, it is nice to watch and I feel happy that it exists!
Thanks for all your work!
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Re: Randomized Isar's Cross Map Pack

Postby Choicerer » October 13th, 2017, 6:31 am

Thank you, Bowling Factory ;)! By the way, I've checked your shuffle villages mod out, top-notch! Nice you managed to get it to work with mine :)
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Re: Randomized Isar's Cross Map Pack

Postby enclave » October 13th, 2017, 5:44 pm

Choicerer wrote:Thank you, Bowling Factory ;)! By the way, I've checked your shuffle villages mod out, top-notch! Nice you managed to get it to work with mine :)


did I? I haven't tried if it works with yours, I assume it doesn't! according to what you told me before :) I didn't have time to do anything else, so not tested it for compatibility with yours, need to try it actually.. :)
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