Voiceover for An Orcish Incursion Development thread

Create music and sound effects for mainline or user-made content.

Moderators: Forum Moderators, Developers

Post Reply
User avatar
ghype
Posts: 766
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Voiceover for An Orcish Incursion Development thread

Post by ghype » March 23rd, 2019, 11:25 am

Is there a database somewhere with those replays?
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
josteph
Developer
Posts: 526
Joined: August 19th, 2017, 6:58 pm

Re: Voiceover for An Orcish Incursion Development thread

Post by josteph » March 24th, 2019, 1:38 pm

max_torch wrote:
March 23rd, 2019, 11:01 am
It's showing Ka’lian but it's actually supposed to be Ka'lian. The reason the " ' " was copied as " ’ " is because that's how the characterlooks like when you copy the text from the scenario cfg file. There are other characters that are miscopied this way. I don't know the specific reason why but some people in the forum might.
The word is Ka’lian, with a Unicode quote mark (it's not the ordinary ASCII apostrophe). The reason you get ’ is because the bytes representing in utf8 are the same as the bytes representing ’ in windows-1255. What probably happened is that somebody opened the cfg file in an editor that had assumed the file was encoded in windows-1255. You can avoid this by telling your editor to treat the cfg file as a utf8 file.
ghype wrote:
March 23rd, 2019, 11:25 am
Is there a database somewhere with those replays?
https://forums.wesnoth.org/viewforum.php?f=41

User avatar
The_Gnat
Posts: 2061
Joined: October 10th, 2016, 3:06 am
Contact:

Re: Voiceover for An Orcish Incursion Development thread

Post by The_Gnat » April 22nd, 2019, 8:31 am

Hi everyone how is everything going! Just though to see if anyone working on this project had any thoughts about continuing or what was happening :)

I totally understand you are all probably really busy. No pressure if that is the case.

User avatar
max_torch
Posts: 328
Joined: July 31st, 2011, 5:54 pm
Location: Cavite, Philippines

Re: Voiceover for An Orcish Incursion Development thread

Post by max_torch » May 20th, 2019, 9:13 am

I found an affordable condenser microphone at a local store that I want to buy and try for voiceover recording, but the cable looks like this:
cable.jpg
My laptop has a headset jack and a microphone jack and I/O USB ports:
jacks.jpg
What is the most practical way to connect this to my laptop or smart phone for saving voice recording files? What kind of jack/converter should I buy?

User avatar
ghype
Posts: 766
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Voiceover for An Orcish Incursion Development thread

Post by ghype » May 20th, 2019, 9:50 am

you need a soundcard also known as audio interface. There are affordable ones as well, but you might as go for a second hand one if you really want to use this just for the audio recordings.

If you want to go first hand, this is the most affordable one I found. With Behringer being well established in the Recording Industry since a very long time and Thomann being the best known provider of audio gear, this choice should do the purpose.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
The_Gnat
Posts: 2061
Joined: October 10th, 2016, 3:06 am
Contact:

Re: Voiceover for An Orcish Incursion Development thread

Post by The_Gnat » May 24th, 2019, 3:25 am

Hi Everyone! I think I am going to release this as it currently is later this week! Hopefully we are able to get the rest of the audio recorded and then we can add it in an update but until then we might as well do something with our current work. :)

theuncertainman
Posts: 32
Joined: May 7th, 2018, 9:40 pm
Location: Britain
Contact:

Re: Voiceover for An Orcish Incursion Development thread

Post by theuncertainman » May 24th, 2019, 12:22 pm

Woo! Looking forward to it!

User avatar
The_Gnat
Posts: 2061
Joined: October 10th, 2016, 3:06 am
Contact:

Re: Voiceover for An Orcish Incursion Development thread

Post by The_Gnat » May 26th, 2019, 5:26 am

Its been uploaded now! It obviously isn't done in some places but overall it is really fun to have the voices! :D

User avatar
tr0ll
Posts: 517
Joined: June 11th, 2006, 8:13 pm
Location: canada

Re: Voiceover for An Orcish Incursion Development thread

Post by tr0ll » June 13th, 2019, 10:45 pm

I played this and the voices did add a certain memorability to the game and characters. Initial impressions:
- It was a bit irksome at first to hear different accents from units of the same race on the same side, but also it is nice to really feel the diversity of contributors.
- Some of the words sounded clipped like they had been time-compressed or truncated.
- Some sounded like computer-generated text-to-speech because of the inflection.
- Most of the speech felt unnaturally slow with the text there in front of me. I wonder how it would feel if the voice actors took artistic liberties with the words and i could turn off the visual text?

Thanks for releasing this work in progress! I love sound effects and voices in the game so i hope my post was encouraging not annoying.

theuncertainman
Posts: 32
Joined: May 7th, 2018, 9:40 pm
Location: Britain
Contact:

Re: Voiceover for An Orcish Incursion Development thread

Post by theuncertainman » June 16th, 2019, 12:53 pm

tr0ll wrote:
June 13th, 2019, 10:45 pm
I played this and the voices did add a certain memorability to the game and characters. Initial impressions:
- It was a bit irksome at first to hear different accents from units of the same race on the same side, but also it is nice to really feel the diversity of contributors.
- Some of the words sounded clipped like they had been time-compressed or truncated.
- Some sounded like computer-generated text-to-speech because of the inflection.
- Most of the speech felt unnaturally slow with the text there in front of me. I wonder how it would feel if the voice actors took artistic liberties with the words and i could turn off the visual text?

Thanks for releasing this work in progress! I love sound effects and voices in the game so i hope my post was encouraging not annoying.
Did you identify any issues with Erlornas at all?

User avatar
tr0ll
Posts: 517
Joined: June 11th, 2006, 8:13 pm
Location: canada

Re: Voiceover for An Orcish Incursion Development thread

Post by tr0ll » June 16th, 2019, 2:12 pm

Hmm yes i should have been more specific.
No errors with Erlornas. He was haughty but never seemed to get excited, which was perhaps intentional. His was one of the voices i would have liked to speak faster or be able to turn off the onscreen text.

theuncertainman
Posts: 32
Joined: May 7th, 2018, 9:40 pm
Location: Britain
Contact:

Re: Voiceover for An Orcish Incursion Development thread

Post by theuncertainman » June 16th, 2019, 4:33 pm

Hmm I know what you mean. I probably could have become more fluent and fast with my lines. Maybe I should redo some of them

Post Reply