The Cry of the Wolf

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pauline
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The Cry of the Wolf

Post by pauline » February 4th, 2014, 1:45 pm

Is this the appropriate forum for a question regarding the BfW-wolves ?

I just wonder about the "wolf-die"-sound that so effectively highlighted this event
when I first played through mainline (v1.8.6, September 2012).
It was a nicely scary, (as far as I can judge) typical howling.
I can´t say when this great sound "has been eaten by the wolf", but
there´s no option in the present core (or so it seems to me),
not even as a "wolf-fit +merry.ogg" ...
I should be surprised if a majority deemed the howl of wolves unsuitable ... :hmm:
pauline

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zookeeper
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Re: The Cry of the Wolf

Post by zookeeper » February 4th, 2014, 2:24 pm

I do not understand.

pauline
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Re: The Cry of the Wolf

Post by pauline » February 4th, 2014, 2:35 pm

@ zookeeper: What ?
About this howling-sound ? ... It did exist once. I am certain of it.
Or where this .ogg file got caught ? ... Well, that´s the cause of my amazement.
pauline

alluton
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Re: The Cry of the Wolf

Post by alluton » February 4th, 2014, 3:27 pm

I suppose there used to be some wolf related sound in game that isn't anymore and he is asking why it isn't anymore.
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zookeeper
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Re: The Cry of the Wolf

Post by zookeeper » February 4th, 2014, 4:00 pm

No wolf sounds have been removed since 1.8.

pauline
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Re: The Cry of the Wolf

Post by pauline » February 4th, 2014, 4:25 pm

@ alluton: Indeed.
@ zookeeper: But there still ARE several "wolf related"sounds …
The BfW-wolves growl and squeak and whimper and groan when hit or dying,
but they don´t howl anymore … at least not the mainline-wolves.
Since a better word doesn´t come into my mind listen to this
That´s what I mean, and the "ancient" BfW-wolves were able to emit this sound.
Why has the most common sound of this animal been removed ?
It´s just a file of few KB ...

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SkyOne
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Re: The Cry of the Wolf

Post by SkyOne » February 4th, 2014, 4:39 pm

pauline wrote: "ancient" BfW-wolves were able to emit this sound.
This is probably what it is (in a case):
old-wolf-die.zip
(16.03 KiB) Downloaded 108 times
I think the new one (current one) is closer to what you post than the old one. It just says "Awooo...".

But actually, if using it something like this:

Code: Select all

        [sound]
            name=wolf-die.wav
        [/sound]
        [delay]
            time=150
        [/delay]
        [sound]
            name=wolf-die.wav
        [/sound]
        [delay]
            time=300
        [/delay]
        [sound]
            name=wolf-die.wav
        [/sound]
it sounds like more Coyotes.:) (I mean it is usable, and I am using it.)
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server

pauline
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Re: The Cry of the Wolf

Post by pauline » February 4th, 2014, 5:24 pm

@ SkyOne: Now, THAT´s much better than a wimpy-sound, isn´t it ?
(Your campaigns just scaled UP significantly on my To do-list.)
Actually, I started wondering why no one else is wondering about this missing sound
with all that powerful Great Wolves and Dire Wolves and at least 4 types of Wolf Riders ...

So, thanks for the zip, but what do you mean by the "new one (current one)" ? :shock:
I can´t find neither the "Awooo..." of a wolf nor a coyote in the BfW-core-sounds-file.
Has this s.th. to do with playing the 1.10.7 version ?

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SkyOne
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Re: The Cry of the Wolf

Post by SkyOne » February 4th, 2014, 5:58 pm

pauline wrote:Actually, I started wondering why no one else is wondering about this missing sound
with all that powerful Great Wolves and Dire Wolves and at least 4 types of Wolf Riders ...
Ah... I think some people mentioned it on this forum before, including I am, but not really recently.
pauline wrote:what do you mean by the "new one (current one)" ? :shock:
I can´t find neither the "Awooo..." of a wolf nor a coyote in the BfW-core-sounds-file.
I mean that the old one, "Awooo...", sounds not really real wolves, but current one does (although the current one is not a howling-sound). You will know it if you listen to the file.

The file is actually for dying, so it doesn't really have to be a howling. Maybe, someone may create the howling-sound for a different purpose in the future, though.
Last edited by SkyOne on February 4th, 2014, 6:05 pm, edited 1 time in total.
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
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zookeeper
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Re: The Cry of the Wolf

Post by zookeeper » February 4th, 2014, 6:04 pm

Oh, 1.8 is that old.

Yes, wolf-die.wav was removed at the same time the new wolf sounds were put in.

pauline
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Re: The Cry of the Wolf

Post by pauline » February 4th, 2014, 7:10 pm

@ SkyOne: I DID listen to your file, and yes: that´s the one I´ve been looking for.
I guess you kept a copy before it was dismissed, thus having the privilege now of providing a real good howl for wolves in your campaigns.
I remember that I though the title "old-wolf-die" kind of strange:
THIS animal doesn´t sound old, and no, I doubt a dying wolf would howl at all.
The current squeak- and whimper-sounds are just fine for this purpose.
Now, why would s.o. have to create a new sound ? :hmm:
Wouldn´t it just be a matter of reactivating and renaming this old, removed file ?

@ zookeeper: So, what would be necessary to get SkyOne´s "old-wolf-die".ogg back to mainline with a new title ?
S.th. like "very much alive, very strong direwolf entering the scene marking the hunting ground and calling the pack".ogg ?
Btw: I´m not a desperate writer searching for a proper sound for his character.
I ( presumably others like SkyOne, too) just like that "old" sound better, more impressive than "growling"
as long as a BfW-wolf is alive and kicking/biting.
One or the other author might get inspired if it was available again ... ;)

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zookeeper
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Re: The Cry of the Wolf

Post by zookeeper » February 4th, 2014, 7:54 pm

I am not putting the old sound back in. Anyone can include it in their add-on if they want to use it.

pauline
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Re: The Cry of the Wolf

Post by pauline » February 4th, 2014, 8:35 pm

@ zookeeper: Thank you very much ! I consider my reasoning more convincing, thou. :mrgreen:
@ SkyOne: I will double-backup your file ! Who knows, might be of unimaginable value ... [My PRECIOUS !!!!] :D
From my side: matter closed.
pauline

fabi
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Re: The Cry of the Wolf

Post by fabi » February 5th, 2014, 11:15 am

zookeeper wrote:I am not putting the old sound back in. Anyone can include it in their add-on if they want to use it.
Maybe a howling sound (although not necessarily the old one) might fit together with an idle animation (not played frequently).
pauline wrote:@ SkyOne: I will double-backup your file ! Who knows, might be of unimaginable value ... [My PRECIOUS !!!!] :D
pauline
We develop Wesnoth in a revision control system.
This system maintains the project's history.
Thus you can ask it for every file and state being in Wesnoth at any time of the past.
Meaning the wolf sound you like so much won't get lost. :)

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