Slow music for the game

Create music and sound effects for mainline or user-made content.

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PPH
Posts: 143
Joined: January 13th, 2009, 12:52 am

Re: Slow music for the game

Post by PPH » August 26th, 2009, 8:46 pm

Ok, I'll do it.

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xbriannova
Posts: 237
Joined: August 2nd, 2009, 2:51 am

Re: Slow music for the game

Post by xbriannova » August 27th, 2009, 2:05 am

Tyler Johnson wrote:Ahhh, that sounds MUCH better! Develop the piece a little more, I want to see what else you can do with it. I think some backing percussion would be nice. A simple snare line or some ominous gong hits can add a lot of realism to a piece.
I second his opinion :). It sounds better. I don't really understand music in a more intimate/theoretical level but somehow, it sounds better. Maybe I should study music theory. Keep up the good work :).

All I can say is, it takes a genious to create a beautiful music piece but even a simpleton could enjoy and criticise any article of music. Its strange, but I guess we're born to be entertained yet we have to be trained to entertain ourselves Oo.
Current Projects:

UMC Campaign Guardian Order.
Main Campaign Thread: http://www.wesnoth.org/forum/viewtopic.php?f=8&t=26895
Art Thread: http://www.wesnoth.org/forum/viewtopic. ... 28&start=0

PPH
Posts: 143
Joined: January 13th, 2009, 12:52 am

Re: Slow music for the game

Post by PPH » August 23rd, 2013, 3:17 pm

In the end, I never did what Tyler suggested. I might try yet. Four years after :D

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