Randomize title music after introductory theme?

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grzywacz
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Randomize title music after introductory theme?

Post by grzywacz » June 26th, 2009, 4:58 pm

Hi,

I should have thought about referencing this forum earlier. What do you think: https://gna.org/bugs/?10111 ?

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Re: Randomize title music after introductory theme?

Post by ancestral » June 26th, 2009, 7:51 pm

I personally would love a new music track which would build upon the Main Theme but include motifs from some of the other major songs, kind of like the intro screen to World of Warcraft. I feel the Main Theme is simply too short, but I think it would be great to hear a little bit of everything at the main menu that can be heard from many of the different songs from within the game.
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Re: Randomize title music after introductory theme?

Post by grzywacz » June 27th, 2009, 1:15 pm

This is an interesting idea. Maybe someone could mix a longer track using the most memorable Wesnoth themes..?

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Re: Randomize title music after introductory theme?

Post by Aleksi » June 27th, 2009, 8:22 pm

I am actually working on a new main theme... It will be approximately 2:30 minutes...

But, does not contain any theme from the game. Would be a bit long to do. But, if someone is up the task, it could be nice! :eng:

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Re: Randomize title music after introductory theme?

Post by Rain » June 30th, 2009, 5:07 am

Hey guys.

Working on something! It's a new theme.

Should be posting it soon.


Btw, it'd be impossible to reach a consensus on which theme is the most pliable for development.

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Re: Randomize title music after introductory theme?

Post by thespaceinvader » June 30th, 2009, 6:37 am

Keep them all, randomize them ;)
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Re: Randomize title music after introductory theme?

Post by fabi » June 30th, 2009, 2:11 pm

Yes, please do that.
I can't stand the title music any longer.
Not that it is bad.
But testing campaigns means restarting Wesnoth often...
And I don't want to disable the music either.

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Re: Randomize title music after introductory theme?

Post by Amnay » July 2nd, 2009, 3:09 am

fabi wrote: But testing campaigns means restarting Wesnoth often...
Is there any way to instantly test campaigns without having to restart the game client all the time ?

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Re: Randomize title music after introductory theme?

Post by Turuk » July 2nd, 2009, 3:14 am

Amnay wrote:
fabi wrote: But testing campaigns means restarting Wesnoth often...
Is there any way to instantly test campaigns without having to restart the game client all the time ?
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Re: Randomize title music after introductory theme?

Post by PPH » August 12th, 2009, 1:30 pm

If you guys are still interested, I might give it a try at making a long track that includes themes from the game. In general, I like to compose my own themes and melodies, but making something out of varied preexisting stuff sounds interesting.
Last edited by PPH on August 12th, 2009, 2:16 pm, edited 1 time in total.

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Re: Randomize title music after introductory theme?

Post by grzywacz » August 12th, 2009, 2:03 pm

I, for one, would like to hear it. Even if it turns out not fitting the game I'm sure it would make a great listening piece for Wesnoth fans. :-)

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Re: Randomize title music after introductory theme?

Post by CheeseLord » August 12th, 2009, 9:28 pm

It'd be great for a new main theme like that...... the current one sounds epic, but hearing something hundreds of times gets boring (agrees with everyone else)

I thought ancestral's Besieged was a great start.....I recommend you listen to that for some ideas PPH :D

Otherwise, good luck on making a new title screen theme!!
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Re: Randomize title music after introductory theme?

Post by PPH » August 12th, 2009, 11:40 pm

CheeseLord wrote:It'd be great for a new main theme like that...... the current one sounds epic, but hearing something hundreds of times gets boring (agrees with everyone else)

I thought ancestral's Besieged was a great start.....I recommend you listen to that for some ideas PPH :D

Otherwise, good luck on making a new title screen theme!!
Actually, Aleksi is making one. I just offered myself to make a large theme out of preeexisting Wesnoth themes.

Maybe randomize the theme is a better solution. Making a larger theme is no solution, because people listens to the first seconds most of the time, so they'll get bored anyway.

EDIT: and Rain is making a theme too.

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