2 questions regarding current soundtrack and new ones...

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gabriel_dib
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2 questions regarding current soundtrack and new ones...

Post by gabriel_dib » June 15th, 2006, 5:59 am

Hi
I have recently reached wesnoth game when I was looking for some games to contrubute regarding the music.
As i read in "Guidelines for Music Contribuition":
"It should be orchestral music in a classical style of some type. No techno beats and electronics... "

so what's up with wesnoth-6.ogg??

-----------------------------------------------------

As I could hear, contribuitions by Aleksi are the only ones that really simulates orchestral sounds, the other ones are really poor. So i was thinking if this "old vintage" sounds were used intentionally (no problem with them) or for other reasons. If so, this tought left me a doubt: would i compose/record a real sounding orchestra for this game? (or very good simulated one as for advertising, films, animations, etc)
because maybe there was an intentional 'vintage sounding' feel for the game play by the project administrators... make that a little bit more clear for me plz =)

see, i don't mean to be rude, I just wanna understand the exact focus of the game music ;-) because hope to contribute to it soon too!

c ya

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zookeeper
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Re: 2 questions regarding current soundtrack and new ones...

Post by zookeeper » June 15th, 2006, 8:38 am

gabriel_dib wrote:Hi
I have recently reached wesnoth game when I was looking for some games to contrubute regarding the music.
As i read in "Guidelines for Music Contribuition":
"It should be orchestral music in a classical style of some type. No techno beats and electronics... "

so what's up with wesnoth-6.ogg??
wesnoth-6.ogg doesn't actually even exist in newer development versions. There are still several of these "old-style" tracks left in Wesnoth simply because the new orchestral pieces are taking a lot of time to finish - the guidelines are a guide to what the new music, which will replace the old techno beats and electronics, should be like. But since there aren't that many of the new tracks finished yet, some of the old music is used as well, since it's better than nothing, but all new music that's made should be in the new orchestral style.

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Post by turin » June 15th, 2006, 2:03 pm

Also, if you are using 1.0.x, you probably do not have any of TimothyP's contributions. You can listen to them here:http://www.timothypinkham.com/wesnoth/. Those and Aleksi's pieces are the direction we are going in.
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gabriel_dib
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Post by gabriel_dib » June 15th, 2006, 5:17 pm

I dowloaded it these days
in a log I found in wesnoth folder it says

"Battle for Wesnoth v1.0.2
Started on Wed Jun 14 05:48:25 2006"

Timothy has good compositions but it's not included in my package =/

why? should I manually include it?

cya

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zookeeper
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Post by zookeeper » June 15th, 2006, 5:23 pm

gabriel_dib wrote:I dowloaded it these days
in a log I found in wesnoth folder it says

"Battle for Wesnoth v1.0.2
Started on Wed Jun 14 05:48:25 2006"

Timothy has good compositions but it's not included in my package =/

why? should I manually include it?
They aren't in 1.0.2. They're in the development branch, the latest version of which you can find on the front page.

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Post by scott » June 15th, 2006, 6:26 pm

You want gameplay01.ogg, 02, and 03.

http://svn.gna.org/viewcvs/wesnoth/trunk/music/
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gabriel_dib
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HA!

Post by gabriel_dib » June 15th, 2006, 7:39 pm

Just downladed 1.1.5

music has improved a lot! =) great

but the question remains (as in my other topic) is there room/chance to other music contribuitions?

Disto
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Re: HA!

Post by Disto » June 15th, 2006, 8:04 pm

gabriel_dib wrote:Just downladed 1.1.5

music has improved a lot! =) great

but the question remains (as in my other topic) is there room/chance to other music contribuitions?
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

edit: Now is on multiple lines so doesn't make it really wide...
Last edited by Disto on June 15th, 2006, 8:11 pm, edited 1 time in total.
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Ranger M
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Re: HA!

Post by Ranger M » June 15th, 2006, 8:09 pm

Disto wrote:
gabriel_dib wrote:Just downladed 1.1.5

music has improved a lot! =) great

but the question remains (as in my other topic) is there room/chance to other music contribuitions?
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Which is exactly what was said in the other topic too.

Disto
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Re: HA!

Post by Disto » June 15th, 2006, 8:12 pm

Ranger M wrote:
Disto wrote: YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Which is exactly what was said in the other topic too.
That's why it has all the exclamation marks :lol: , just to make sure.
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