MacOSX Tester Searched

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fabi
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MacOSX Tester Searched

Post by fabi » June 10th, 2018, 10:22 am

Hello, please help me testing if
https://github.com/fendrin/wesnoth-love ... -macos.zip
runs on MacOSX.

It contains an early tech-demo of my port of Wesnoth to the love2d engine.

MattSC already confirmed that an earlier package starts properly when executed from the command-line.
Can you confirm it works from there?

But the earlier package failed to find a bundled lib when executed from the gui.
Is this package still failing when executed from a filebrowser?

MattSC mentioned it needs a special way to be started since I haven't used an registered organization in a config file.

Thank You :)
"Wesnoth has many strong points but team and users management are certainly not in them." -- pyrophorus

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ghype
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Re: MacOSX Tester Searched

Post by ghype » June 10th, 2018, 10:28 am

i can test it later this day. running 10.13.2
EDIT: I am not exactly sure what I am supposed to do though.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

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Pentarctagon
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Re: MacOSX Tester Searched

Post by Pentarctagon » June 10th, 2018, 4:52 pm

Moved to Game Development.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

fabi
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Re: MacOSX Tester Searched

Post by fabi » June 11th, 2018, 12:33 pm

ghype wrote:
June 10th, 2018, 10:28 am
i can test it later this day. running 10.13.2
EDIT: I am not exactly sure what I am supposed to do though.
The zip needs to be unpacked.
The contents should be a runnable Applikation.
I am not sure how to start it, knowing little about the MacOSX operating system.

The issue I am interrested in is if the applikation starts and "works" somehow, or is there an error message shown?
I am not interrested in any functionallity test, I just want to check that the needed libraries are found at start.

Thank You for your time.
"Wesnoth has many strong points but team and users management are certainly not in them." -- pyrophorus

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ghype
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Re: MacOSX Tester Searched

Post by ghype » June 11th, 2018, 2:57 pm

not working

Code: Select all

Error

boot.lua:436: lib/moonscript/moonscript/errors.lua:2: module 'lpeg' not found:
no field package.preload['lpeg']
no 'lpeg' in LOVE game directories.
no file 'lpeg' in LOVE paths.
no file './lpeg.lua'
no file '/usr/local/share/luajit-2.0.5/lpeg.lua'
no file '/usr/local/share/lua/5.1/lpeg.lua'
no file '/usr/local/share/lua/5.1/lpeg/init.lua'
no file './lpeg.so'
no file '/usr/local/lib/lua/5.1/lpeg.so'
no file '/usr/local/lib/lua/5.1/loadall.so'


Traceback

[C]: in function 'error'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
screenshot:
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

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IIIO_METAL
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Re: MacOSX Tester Searched

Post by IIIO_METAL » June 12th, 2018, 1:31 pm

I also tried it, it was the same result as ghype.

How is it supposed to be?
Creator of "Mountain Witch" & "Castle of evil spirit"

fabi
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Re: MacOSX Tester Searched

Post by fabi » June 14th, 2018, 12:40 pm

Thank you, ghype and IIIO_METAL.

It is supposed to show a black loading screen and then a game menu similar to the old Wesnoth's one but with only two buttons.
'Exit' and 'Demo'

But you can have a look for yourself, it should already start when executed from the command-line.
"Wesnoth has many strong points but team and users management are certainly not in them." -- pyrophorus

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Lord-Knightmare
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Re: MacOSX Tester Searched

Post by Lord-Knightmare » June 14th, 2018, 7:55 pm

I have also tried it on Mac OS 10.13.5 and this is the outcome:
Screen Shot 2018-06-15 at 01.53.14.png
Got this

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