Tabletop RPGs

Discuss the development of other free/open-source games, as well as other games in general.

Moderators: Forum Moderators, Developers

Tabletop RPGs

Postby Nikita_Sadkov » September 15th, 2017, 4:09 pm

I've noticed tabletop RPGs have unusual spells, absent from computer RPGs:
http://paizo.com/pathfinderRPG/prd/core ... Lists.html
- Augury: Learns whether an action will be good or bad.
- Divination: Provides useful advice for specific proposed actions.
- Commune: Deity answers one yes-or-no question/level.
- Zone of Truth: Subjects within range cannot lie.
- Meld into Stone: You and your gear merge with stone.
- Plant Growth: Grows vegetation, improves crops.
- Speak with Plants: You can talk to plants and plant creatures.
- Speak with Dead: Corpse answers one question/two levels.
- Pass without Trace: One subject/level leaves no tracks.
- Tree Shape: You look exactly like a tree for 1 hour/level.
- Spider Climb: Grants ability to walk on walls and ceilings.
- Control Weather: Changes weather in local area.
Hallucinatory Terrain: Makes one type of terrain appear like another (field as forest, or the like).
- Secure Shelter: Creates sturdy cottage.
- Secret Page: Changes one page to hide its real content.
- Shrink Item: Object shrinks to one-sixteenth size.
- Suggestion: Compels a subject to follow stated course of action.

How would these spells be used in a typical play session?
User avatar
Nikita_Sadkov
 
Posts: 65
Joined: August 9th, 2015, 5:55 am

Re: Tabletop RPGs

Postby Poison » September 23rd, 2017, 8:25 am

Nikita_Sadkov wrote:Hallucinatory Terrain: Makes one type of terrain appear like another (field as forest, or the like).




That would be very interesting in mp games if a unit had this ability.
User avatar
Poison
 
Posts: 87
Joined: August 13th, 2017, 4:54 pm

Re: Tabletop RPGs

Postby PapaSmurfReloaded » September 23rd, 2017, 5:38 pm

Zone of truth is typically used in interrogations.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
User avatar
PapaSmurfReloaded
 
Posts: 484
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: Tabletop RPGs

Postby Nikita_Sadkov » September 29th, 2017, 9:32 am

PapaSmurfReloaded wrote:Zone of truth is typically used in interrogations.

That makes sense. Guess it could even be implemented into Wesnoth. I.e. interrogate captured creature to reveal enemy positions.

Also, I wonder, why Wesnoth has no global spells, like say Day to Night or terraforming spells?
User avatar
Nikita_Sadkov
 
Posts: 65
Joined: August 9th, 2015, 5:55 am


Return to Game Development

Who is online

Users browsing this forum: No registered users and 1 guest