My latest project -- a digital collectible card game

Discuss the development of other free/open-source games, as well as other games in general.

Moderators: Forum Moderators, Developers

difficulty levels

Postby Temuchin Khan » July 30th, 2016, 11:46 am

I wasn't sure where to post this, because the Reddit page seems to be dead. Anyway, during the last month or two, whenever I've had time to play Argentum Age (which hasn't been that often--I am in Law School!), I have not been able to adjust the difficulty. Every game is always played at Easy, and I cannot change it from Easy to Medium. I can open the drop-down box, but I cannot make a selection. I'm playing on a Mac.
User avatar
Temuchin Khan
 
Posts: 1693
Joined: September 3rd, 2004, 6:35 pm
Location: Agaia

Re: My latest project -- a digital collectible card game

Postby Lord-Knightmare » August 11th, 2016, 2:52 pm

I opened the app and got this message:

Code: Select all
Assertion failed

custom_object_functions.cpp:108 ASSERTION FAILED: formula.cpp:2384 ASSERTION FAILED: TYPE MIS-MATCH: EXPECTED {avatar: string, campaign_location: string|null, campaign_progress: {string -> int}, campaign_scenario: int|null, collection: [{id: string, name: string}], decks: {string -> {archived: bool|null, avatar: null|string, cards: [string], creation_time: null|int, mod_time: null|int, name: string, schools: [int]}}, display_name: string|null, email: string|null, games_played: int|null, privileged: bool|null, quests: [{args: map, assigned_date: int, type: string}], unlocks: [string]} BUT FOUND {
   "avatar": "wall-of-stone.png",
   "campaign_location": "campaign-new-world.cfg",
   "campaign_progress": {
      "The Dark Forest": 1,
      "Training Grounds": 5
   },
   "campaign_scenario": null,
   "chat_channels": {
      "#talk": true
   },
   "collection": [
      {
         "id": "41d3e0e0e3ee4b529a7cf5cbc98ffa07",
         "name": "Cover"
      },
      {
         "id": "c588c6c576ba47518eceeb9cbba55e87",
         "name": "Cover"
      },
      {
         "id": "38accb84b31a4937b13517d0ebada903",
         "name": "Cover"
      },
      {
         "id": "1eeca22a1c5243e3993590fbe895cf43",
         "name": "Darkwood Denizen"
      },
      {
         "id": "6c5495678b594aac807a31b6f192db3d",
         "name": "Darkwood Denizen"
      },
      {
         "id": "8c58b1cf5cec4a7f9f837396af56ca4d",
         "name": "Darkwood Denizen"
      },
      {
         "id": "17b77943758b4c81b744a5e07d5fb913",
         "name": "Dawn Obelisk"
      },
      {
         "id": "0c81e2d46efa41b0b13a14f47da37b07",
         "name": "Dawn Obelisk"
      },
      {
         "id": "f3b6474516804058aebd9837c7e733b8",
         "name": "Dawn Obelisk"
      },
      {
         "id": "4db20d6fd12b4a57a3322bc8b0d67c35",
         "name": "Disciple"
      },
      {
         "id": "7cc75d907f7b48cfb40db598218d887a",
         "name": "Disciple"


OS: Mac OS 10.11.6
User avatar
Lord-Knightmare
Forum Regular
 
Posts: 1081
Joined: May 24th, 2010, 5:26 pm
Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.

Re: My latest project -- a digital collectible card game

Postby Dave » August 11th, 2016, 4:01 pm

Lord-Knightmare wrote:I opened the app and got this message:


Is this with an existing account you have played with before? It sounds like it didn't automatically download the latest version of the game for you.

Can you try several more times and see if it manages to download the latest version for you and should work after that?

We are still doing some work to improve the automatic updating.
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Dave
Founding Developer
 
Posts: 7064
Joined: August 17th, 2003, 5:07 am
Location: Seattle

Re: My latest project -- a digital collectible card game

Postby lea » December 21st, 2016, 4:20 pm

Is it possible to play Argentum Age offline, without connection to the internet? vs AI or hotseat
Is it going to be moddable like BfW?
author of: Altered Era/Ruleset (on BfW 1.12 and BfW 1.10 add-ons servers)
lea
 
Posts: 124
Joined: October 1st, 2016, 7:25 pm

Re: My latest project -- a digital collectible card game

Postby Dave » December 21st, 2016, 4:54 pm

lea wrote:Is it possible to play Argentum Age offline, without connection to the internet? vs AI or hotseat


It is playable offline against the AI. Hotseat isn't supported.

lea wrote:Is it going to be moddable like BfW?


Yes. There is already a guide on how you can run your own server allowing you to create mods easily: https://github.com/davewx7/citadel/wiki ... ADeveloper

Also a guide on how one may create their own cards: https://github.com/davewx7/citadel/wiki ... reateCards
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Dave
Founding Developer
 
Posts: 7064
Joined: August 17th, 2003, 5:07 am
Location: Seattle

Re: My latest project -- a digital collectible card game

Postby lea » December 22nd, 2016, 9:50 am

thanks for the links!

is there a 32bit (windows) build of Argentum Age?

any chance for portable version (in portableapps.com sense)?
author of: Altered Era/Ruleset (on BfW 1.12 and BfW 1.10 add-ons servers)
lea
 
Posts: 124
Joined: October 1st, 2016, 7:25 pm

Re: My latest project -- a digital collectible card game

Postby Dave » December 22nd, 2016, 7:20 pm

lea wrote:thanks for the links!

is there a 32bit (windows) build of Argentum Age?


Yes, the Windows download on our web site is 32 bit: http://www.argentumage.com/

lea wrote:any chance for portable version (in portableapps.com sense)?


I'm not really familiar with portableapps but it looks like an Open Source framework for making apps easy to put on portable drives or whatnot? In which case we would definitely welcome help with making Argentum Age support this.
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Dave
Founding Developer
 
Posts: 7064
Joined: August 17th, 2003, 5:07 am
Location: Seattle

Re: My latest project -- a digital collectible card game

Postby Crow_T » December 22nd, 2016, 10:40 pm

Dave wrote:
Yes, the Windows download on our web site is 32 bit: http://www.argentumage.com/

Hey Dave, downloaded the Linux version from the above link and got this error when I tried to extract it:
Code: Select all
tar: This does not look like a tar archive
tar: Skipping to next header
tar: Exiting with failure status due to previous errors
User avatar
Crow_T
 
Posts: 835
Joined: February 24th, 2011, 4:20 am

Re: My latest project -- a digital collectible card game

Postby Dave » December 22nd, 2016, 10:48 pm

Crow_T wrote: Hey Dave, downloaded the Linux version from the above link and got this error when I tried to extract it:
Code: Select all
tar: This does not look like a tar archive
tar: Skipping to next header
tar: Exiting with failure status due to previous errors


It is a bz2 compressed tar archive (the meaning of the .tar.bz2 extension).

You can use the following commands to extract it:

Code: Select all
bunzip2 argentum-age.tar.bz2
tar xfv argentum-age.tar


The first command decompresses the archive. The second command unpacks the tar.
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Dave
Founding Developer
 
Posts: 7064
Joined: August 17th, 2003, 5:07 am
Location: Seattle

Re: My latest project -- a digital collectible card game

Postby lea » December 23rd, 2016, 8:05 am

Dave wrote:
lea wrote:thanks for the links!

is there a 32bit (windows) build of Argentum Age?


Yes, the Windows download on our web site is 32 bit: http://www.argentumage.com/
that's what I used and it says that "anura.exe is not a valid Win32 application"... tried on winXP - is it too old for 32 bit apps?

EDIT: tried on win7, got this message:
"Assertion Failed
WindowManager.cpp:277 ASSERTION FAILED: Failed to GL Context: Could not create GL Context"
is there something wrong with my PC or is it a bug?

Dave wrote:
lea wrote:any chance for portable version (in portableapps.com sense)?


I'm not really familiar with portableapps but it looks like an Open Source framework for making apps easy to put on portable drives or whatnot? In which case we would definitely welcome help with making Argentum Age support this.
yes, and it also essentially makes the app "zero install" and makes it store all its data/configs/etc in its own folder so it is convenient to use it by "guest users".
I wonder why this kind of apps is so scarce as most compilers I ever stumbled upon make *.exe's that work without installation...
author of: Altered Era/Ruleset (on BfW 1.12 and BfW 1.10 add-ons servers)
lea
 
Posts: 124
Joined: October 1st, 2016, 7:25 pm

Re: My latest project -- a digital collectible card game

Postby GunChleoc » January 18th, 2017, 4:24 pm

Sounds like your graphics card or its driver is too old.
User avatar
GunChleoc
Translator
 
Posts: 386
Joined: September 28th, 2012, 7:35 am

Re: My latest project -- a digital collectible card game

Postby Dave » September 26th, 2017, 8:00 am

The latest version of Argentum Age is now available and would love feedback on it. Please check it out at http://argentumage.com

Like Wesnoth, Argentum Age is open source and moddable and welcomes users to contribute to it.
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Dave
Founding Developer
 
Posts: 7064
Joined: August 17th, 2003, 5:07 am
Location: Seattle

Re: My latest project -- a digital collectible card game

Postby Kwandulin » September 26th, 2017, 8:28 am

Not yet available for Windows? The download link doesn't seem to work.
User avatar
Kwandulin
Art Contributor
 
Posts: 268
Joined: March 30th, 2014, 7:35 am
Location: Germany

Re: My latest project -- a digital collectible card game

Postby lea » September 26th, 2017, 9:41 am

Kwandulin wrote:Not yet available for Windows? The download link doesn't seem to work.
same for me - clicking this link returns 404
author of: Altered Era/Ruleset (on BfW 1.12 and BfW 1.10 add-ons servers)
lea
 
Posts: 124
Joined: October 1st, 2016, 7:25 pm

Re: My latest project -- a digital collectible card game

Postby Dave » September 26th, 2017, 4:27 pm

I apologize, we had a problem with our Windows binary link. It's fixed now.
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Dave
Founding Developer
 
Posts: 7064
Joined: August 17th, 2003, 5:07 am
Location: Seattle

PreviousNext

Return to Game Development

Who is online

Users browsing this forum: No registered users and 2 guests