[Self-Promo] "Battle Brothers" - a turn based strategy RPG

Discuss the development of other free/open-source games, as well as other games in general.

Moderator: Forum Moderators

Post Reply
Jaysen_BB
Posts: 1
Joined: September 10th, 2014, 7:49 am

[Self-Promo] "Battle Brothers" - a turn based strategy RPG

Post by Jaysen_BB »

Hi members of the Wesnoth forums!

i admit that i am shamelessly self-promoting but i think the game i am working on may be something for the Wesnoth community so i want to present it to you. As you all know a lot about strategy and tactics gaming, your feedback on the project is highly appreciated!

Also, we have just put the project up on Greenlight so it would be awesome if you headed over there and threw a vote in our general direction!

So here is the game starting with a short trailer (image directs you to Youtube):

Image

About the game
You take on the role of a leader of a band of mercenaries and adventurers on the hunt for treasure, fame and legendary artifacts. As you journey onwards, an epic scale invasion unfolds that leaves nothing but burning rubble in its wake. You and your Battle Brothers emerge as the people’s last hope to unravel the source of the invasion and strike at its heart. Will you turn out to be an able commander using cunning tactical outfits to emerge victorious, or will you fail miserably sending your men into a futile bloodbath? It is up to you, but be careful – every decision matters.

Image

Gameplay
The game consists of a strategical layer, or worldmap, and a tactical combat layer. On the worldmap you can choose where to travel next in order to find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your troops and chose the next target of your traveling party. Once you move close to an enemy force or potentially dangerous place you will switch to the tactical combat map where the actual fighting takes place. Both the worldmap and the combat maps are procedurally generated so no two playthroughs will ever be alike.

Image
Features
  • Procedurally generated. Worldmap, combat maps, characters and even the nature of the invasion itself are procedurally generated. No two games will ever be alike!
  • Open and dynamic world. No boring linear missions, you decide where to go and what to do! But with choice come consequences – the world will change permanently as the invasion sweeps the lands, and you may just find a town burned to the ground if you don’t come to its aid.
  • Permadeath – decisions really matter. If a Battle Brother is killed in combat he is dead forever, his experience and skills will be lost. So you better think twice about that suicide charge with your most experienced Brother.
  • Huge tactical combat maps. This is not checkers, this is a complex combat simulation. Field up to 12 Battle Brothers at the same time on huge combat maps. Send your rangers through the woods into the back of the enemy while your armored shieldbearers stall the enemy attack.
  • Height levels in combat maps. Use the high grounds for your tactical advantage! Increase the range of your archers or repel overwhelming attacks against unsurmountable enemy numbers.
  • Diverse enemy roster. Enemies don’t just differ in name. All enemies have unique skills and unique AI behavior, and you have to adjust your tactics if you want to stand a chance.
  • Character development. Each Battle Brother gains experience through combat. Level them up and acquire new, powerful perks to fit your own strategy.
  • No restrictive class-system. Your Battle Brother’s skills and abilities are given by their equipment and weapons. You want to make an all ranged squad? The only limitations is whether it stands the test on the field of battle!
  • Detailed inventory system. Equip your Battle Brothers with weapons, arms, armor and powerful accessories.
Additional Info:

Developers Blog: http://battlebrothersgame.com/

Playable tactical combat demo: http://battlebrothersgame.com/downloads/
Post Reply