Procedural Death Jam, anyone?

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johndh
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Joined: June 6th, 2010, 4:03 am
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Procedural Death Jam, anyone?

Post by johndh »

I hope this doesn't count as spam-like cross-posting since I already posted it on the MegaGlest forum just now, but I know there are some like-minded game development folk here as well and I'm a somewhat "known" figure among both communities.

There's a game jam going on soon, starting on March 8! I've been creating 3D art in Blender since about 2006 so I've got that part covered but I need a programmer (or a few) to join me. The idea of the jam is to create a Procedural Death Labyrinth game in seven days. The details can be found here: http://proceduraldeathjam.com/ If you're not familiar with PDLs, they're basically all of the games people refer to as Rogue-likes that aren't actually very Rogue-like but contain some similar elements, like procedural content, permadeath, and some sort of branching or labyrinthine progression. Examples include FTL and The Binding of Isaac. Rogue-likes themselves also fit into the category of PDLs, but not all PDLs are Rogue-likes. My idea actually diverges a lot from the Rogue-like blueprint on purpose, to take the ideas of a PDL and synthesize them into something unexpected. Since cross-posting is generally frowned upon in a lot of forums, I'll link to my post on OGA rather than copying and pasting it here.

http://opengameart.org/forumtopic/groun ... mmer-et-al

The above proposal is negotiable and we can rework whatever needs to be changed. It's really just one possibility out of the infinite, but it's one that I would find easy because I've been on a vehicle kick lately and a lot of resources for it are already available under licenses compatible with CC-By-SA. I'm willing to handle all of the 3D assets if someone else can handle the code. The project proposal above contains a list of extant resources that would be useful, and I can model anything else we need. I can also set up a Github page. The engine license can be whatever. GPL would be nice, but I operate by the policy "I ain't making it, so that's not my call." :) Of course, if I'm making the art, then that is my call (CC-By-SA), so there. :P

Anyway, I'd love to have one of you fine programmers join me in this endeavour, and potentially anybody else who can offer some skills. There's no monetary prize or anything, just bragging rights of "hey, I made a game!" and the enjoyment and accomplishment, but that is plenty enough motivation for me and hopefully it will be for one or a few of y'all.

Edit: I found a programmer so this is no longer necessary. If anyone wants to follow the development (or contribute), https://github.com/johndh/PDJ
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
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