Using Wesnoth Art in a free web-based game?

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iceiceice
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Re: Using Wesnoth Art in a free web-based game?

Post by iceiceice »

Lorbi: After conferring with others, I have learned that there is other support for your standpoint that the engine and the media represent separate projects. I can't say that I understand it from the standpoint of the text of the license / copyright law, but there is a considerable number of games distributed with the engine and content under separate licenses, in fact even with the engine being GPL and the content proprietary.

http://en.wikipedia.org/wiki/List_of_co ... ource_code

So here's some precedent (albiet not legal precedent) from as early as 1997. And presumably some lawyers at e.g. Id looked at this.

More recently, the makers of Frogatto, several of whom are affiliated with Wesnoth, are distributing the source code under GPL and keeping all content proprietary, even in a non-web based game just as the earlier examples).

This seems more aggressive than the stance described here:

http://opengameart.org/content/faq#q-fossgames
http://opengameart.org/content/faq#aren ... atible-gpl
OpenGameArt Faq wrote: Can I use this art in my Free/Open Source game?

Yes.

More specifically, the licenses that can be selected on this site are meant to be GPL-compatible. Thus, if you're releasing your project under the GPL, it is safe to use any and all of the art on this site.Note that there is a common misconception with using CC-licensed media with GPLed code, which I address here.

If you are releasing your project under some other Free and/or Open Source license (or not releasing your source code at all), it's likely that there could be licensing conflicts depending on what license the art is released under. It is your responsibilityto verify the compatibility of the art license with the license you are using.
(Bold emphasis mine)

Here they are suggesting that not releasing your source code at all, but releasing art under copyleft terms, could lead to a conflict. If the code and the art are strictly separate projects then it is hard to see how that could be the case.

Of course they later suggest as you do that for purposes of GPL the code and art are totally separate, by citing the Linux Distribution Guidelines FSF page:
http://opengameart.org/content/faq#aren ... atible-gpl

So bottom line is, I guess there are many conflicting opinions. :hmm:

Best of luck,
~iceiceice~
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