2D HTML5 medieval fantasy MMO

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cimit
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2D HTML5 medieval fantasy MMO

Post by cimit » October 15th, 2012, 11:05 pm

Hi all!

I'm creating a game as a learning project to test the capabilities of HTML5 and related technologies. Hârn online, a HTML5 medieval fantasy roleplaying MMO. The main features are turn-based squad tactical combat and kingdom building.

I'm announcing here because i plan to use some graphics from Battle for Wesnoth. I am a programmer and i have no skills on art... of course, the game is free and you can get the source form GitHub.

Here is a introduction of the project: Introducing Hârn Online, a 2D HTML5 medieval fantasy MMO

At this momnet only an early prototype is developed: Hârn Online prototype

Comments please! :eng:

UPDATE: 16/10/2012 - GitHub link was worng. Now directs to the page with the source code.
Last edited by cimit on October 16th, 2012, 8:54 pm, edited 1 time in total.
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Re: 2D HTML5 medieval fantasy MMO

Post by Dugi » October 15th, 2012, 11:17 pm

You'd me more polite if you asked what do we (well, it hardly matter what do I think, it is important what the developers think) think about using wesnoth graphics. If you want to reap any money from it (as I know the browser-based MMOs, paying for the server for advantages in game), your plan is doomed.

Not sure if this is even the correct forum to post it... and this is also quite close to advertisement, but you don't have the traits of a spammer.

And by the way, you will have much less work to do if you did this all as an add-on to Wesnoth, it should not be impossible.

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Re: 2D HTML5 medieval fantasy MMO

Post by 8680 » October 16th, 2012, 12:23 am

Dugi wrote:And by the way, you will have much less work to do if you did this all as an add-on to Wesnoth, it should not be impossible.
cimit wrote:I'm creating a game as a learning project to test the capabilities of HTML5 and related technologies.

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Re: 2D HTML5 medieval fantasy MMO

Post by Dixie » October 16th, 2012, 2:30 am

Dugi wrote:You'd me more polite if you asked what do we (well, it hardly matter what do I think, it is important what the developers think) think about using wesnoth graphics. If you want to reap any money from it (as I know the browser-based MMOs, paying for the server for advantages in game), your plan is doomed.
I don't see why. ASking more may be more polite, and selling the product might be frowned upon by some, but as long as he releases the source to his project (which he said he would) it's entirely legal.
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Re: 2D HTML5 medieval fantasy MMO

Post by Dugi » October 16th, 2012, 7:26 am

I don't see why. ASking more may be more polite, and selling the product might be frowned upon by some, but as long as he releases the source to his project (which he said he would) it's entirely legal.
Yes, that is allowed, but as far as I remember, we usually ask other people if we can use their graphics in our projects.

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Re: 2D HTML5 medieval fantasy MMO

Post by Speedbrain » October 16th, 2012, 2:35 pm

Dugi wrote:Yes, that is allowed, but as far as I remember, we usually ask other people if we can use their graphics in our projects.
As a courtesy we do, but if he is using a large amount of graphics it may be quite a task to contact all the artists involved. I think announcing the game and the use of Wesnoth art here was courteous enough, and better than what other games do. ie: http://forums.wesnoth.org/viewtopic.php?f=9&t=37074

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Re: 2D HTML5 medieval fantasy MMO

Post by Dugi » October 16th, 2012, 4:04 pm

Hm, I guess you're right.

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Re: 2D HTML5 medieval fantasy MMO

Post by cimit » October 16th, 2012, 10:07 pm

Hi all again!

First of all my apologies! It wasn't my intention to spam :augh: . I saw other similar topics at this forum, and i thought it could be a good place to announce and comunicate my intention to use the Wesnoth Graphics. If possible i'll try to give credit and ask permission each artist once i finally get a definitive version of the game (and finally decided which art will be used). For now, it's only an unplayable early prototype and i'm focusing on advance the development.

Apologies again, because the GitHub link didn't work... :doh: i know this could have a very sospicious effect... sorry. i renamed my github account. You can get the code here: Hârn online GitHub. At this moment i've not included the GPL license (unlicensed as it's not functional), i'm searching now on Google how i have to apply to the source code.

About money... :hmm: is too early to think about it. But yes, if one day i want to be a full time indie developer, i hope that i could find a way to get some funding if the game hits. No problem at this point to dedicate part of the funds to compensate the artists, create new art and graphics, buy licenses, etc.

My main interest is to meet the requirements of the Wesnoth community about using their work. And if possible, not only get but give. 8)
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Re: 2D HTML5 medieval fantasy MMO

Post by Jetrel » October 19th, 2012, 3:40 am

cimit wrote:My main interest is to meet the requirements of the Wesnoth community about using their work. And if possible, not only get but give. 8)
That's really all there is to it; speaking outside of license requirements, and speaking more about general intent, we want you to do two things:

1] support share-alike culture, and free-resources of stuff for people who are helpless in some skill area (because they've focused on a different one).*
2] credit our artists


* This need not necessarily be in your project in particular, but do whatever you can. The more general utility it has, the better.
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Re: 2D HTML5 medieval fantasy MMO

Post by cimit » October 19th, 2012, 10:25 pm

Jetrel wrote: That's really all there is to it; speaking outside of license requirements, and speaking more about general intent, we want you to do two things:

1] support share-alike culture, and free-resources of stuff for people who are helpless in some skill area (because they've focused on a different one).*
2] credit our artists
Update:

1] GPL v3 license applied to the source code. The first milestone of this project is to develop a HTML5 MMO boilerplate that everyone could use to create his own project. Once finished, i'll maintain updated at a different repository.
2] I've add an AUTHORS file to credit contributors. I found that page and linked to it: http://wiki.wesnoth.org/Credits
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Re: 2D HTML5 medieval fantasy MMO

Post by currios » May 5th, 2013, 8:33 pm

A easier name for your game would be nice also, "Hârn Online" has a weird cahracter â not everyone is familar with it.

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Re: 2D HTML5 medieval fantasy MMO

Post by zaimoni » May 7th, 2013, 1:39 am

The spelling may be an intentional reference to the pencil-and-paper RPG Hârn.

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Re: 2D HTML5 medieval fantasy MMO

Post by cimit » May 7th, 2013, 12:41 pm

zaimoni wrote:The spelling may be an intentional reference to the pencil-and-paper RPG Hârn.
Correct! :D
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Re: 2D HTML5 medieval fantasy MMO

Post by johndh » June 15th, 2013, 4:18 am

I've tried the character builder on both Firefox and Chromium, where it is cut off and I'm not able to scroll down to see most of the form, and many of the buttons seem unresponsive. :hmm:

Here's what it looks like for me:
Spoiler:
Edit: Fixed the image link.

In Firefox, to show the whole thing, I have to right-click and select "Show only this frame".
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.

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