Sil

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Scatha
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Sil

Post by Scatha » April 24th, 2012, 9:17 pm

I wanted to advertise Sil to the Wesnoth community, since I think some people here would really enjoy the game and appreciate the tactical depth.

Sil is a roguelike (and distant relative of Angband) with a First Age Tolkienian theme. The design and development are due to half (the primary author; also the person who introduced me to Wesnoth!) and myself. We released it at the beginning of the year, and it's had a very positive reception so far:
Selected quotes
Stephen wrote:Firstly, great game... Really the best I've played in a long time, of this genre - very well done, the feel/setting, the tactics - all great.
SMTRodent wrote:It's a lot of fun ... I don't know how, but the makers have managed to make the fights feel more epic and legendary.
Afterward wrote:Oh my goodness, this is nice.
jujuben wrote:The theme and UI are beautifully done, and the difficulty curve is just about perfect - I lose a lot of heros to stupid mistakes that would be minor in any other variant, but with patience and care and just a bit of luck, things work out, and when they do, there's a genuine feeling of accomplishment that's rare in games these days.
ewan wrote:The game is marvellously bug-free, cleanly designed, and interesting. It's a huge achievement.
debo wrote:Sil is the best game of any type I've played in years, and I'm thrilled to see it keeps getting better!!
Where'sMyElephant wrote: YES YES OH [expletive] YES.
For those interested, I'd definitely recommend starting with the tutorial, even if you've played roguelikes before. After you've got to grips with the basics, you might like to read the manual. It explains the details of all of the major game mechanics. We've designed the game to offer interesting choices even when you know how everything works: there is no single obvious "best strategy".

If you try it out, I hope you enjoy it! Feedback is very welcome.

MCP
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Re: Sil

Post by MCP » April 28th, 2012, 11:43 pm

Will check out asap. Looks really neat.

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taptap
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Re: Sil

Post by taptap » May 7th, 2012, 1:45 pm

First rogue-like I actually like.
I am a Saurian Skirmisher: I'm a real pest, especially at night.

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johndh
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Re: Sil

Post by johndh » May 11th, 2012, 1:36 am

My typical experience with a rogue-like is staring blankly at the screen, trying a few buttons hoping to do what I want, and then shouting "HOW DO I DO THINGS!?" Sil, on the other hand, is much more intuitive to me. I ended up dying numerous times, but that is to be expected. Overall, pretty fun. There doesn't seem to be Linux support, but it ran just fine for me under Wine.
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.

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Eleazar
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Re: Sil

Post by Eleazar » May 13th, 2012, 2:04 am

This is the first Rogue-like i've come across that i think i might like...
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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max_torch
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Re: Sil

Post by max_torch » February 4th, 2014, 2:34 pm

Do you think I would like this if i liked the game "FTL: Faster than Light?"

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johndh
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Re: Sil

Post by johndh » February 5th, 2014, 2:00 am

max_torch wrote:Do you think I would like this if i liked the game "FTL: Faster than Light?"
Sil has some similar elements to FTL (like how it's different every time you play), but it's less forgiving and it's not really divided into individual encounters. In FTL, even a first-time player can easily make it through a big chunk of the game, but with Sil you'd be lucky to get past the first couple of fights. Combat is also less predictable in Sil. So... long story short, maybe. :)
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.

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taptap
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Re: Sil

Post by taptap » February 5th, 2014, 4:13 pm

I don't know about FTL, but I would say if you like Wesnoth and any roguelike you should give Sil a try.

If you start this week, you also have the chance to play in the new competition to celebrate version 1.2.1: http://angband.oook.cz/competition.php :whistle:
I am a Saurian Skirmisher: I'm a real pest, especially at night.

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max_torch
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Re: Sil

Post by max_torch » February 5th, 2014, 4:43 pm

@taptap
I don't think there's even any chance that I could win at all the competition in that timeframe given even if i had the time
I already tried the tutorial. Im okay with the graphics and controls but im just wondering if more could be squeezed out of the graphics? Are there any tricks to make the graphics as nice as possible? I think the tileset usage had a tag that said experimental/beta or something.

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taptap
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Re: Sil

Post by taptap » February 5th, 2014, 6:20 pm

max_torch wrote:@taptap
I don't think there's even any chance that I could win at all the competition in that timeframe given even if i had the time
I already tried the tutorial. Im okay with the graphics and controls but im just wondering if more could be squeezed out of the graphics? Are there any tricks to make the graphics as nice as possible? I think the tileset usage had a tag that said experimental/beta or something.
As in the olympics, participating is the goal. :P

I don't follow the graphics department, but I believe it is planned for 1.3 (likely that means next year). There are some discussions about it in the Sil subforum of angband.oook.cz, some tileset apparently does work, but isn't adapted to Sil at the moment. The amount of icons required for Sil is fairly small, so I guess the best option at the moment is to learn the icons by playing along a while (+ read a bit in the Silmarillion) and then lean back, close your eyes and add visuals off screen.
I am a Saurian Skirmisher: I'm a real pest, especially at night.

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max_torch
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Re: Sil

Post by max_torch » February 6th, 2014, 11:14 am

@taptap
wow that's a very nice tip about appreciating the ASCII graphics. yeah the game does seem simple enough for the graphics not to bring the whole thing down - unlike dwarf fortress where I played it for a few hours then I said to myself "this is too much complexity for me to handle in only ASCII graphics! 3D physics represented as a 2d ASCII display? Much worse, the game is in real-time! My brain will overload.."

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