Unity Wesnoth
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Unity Wesnoth
It was February i think when I saw an add on a flash site. It was to make a Unity game. There was a cash prize, and Unity was free. I have some experience programing, so I downloaded it, about 400mb. I was prepared to be unimpressed, but I was dead wrong. It features an impressive Locomotion system. It was smooth and easy to learn and use. I was astounded. I had done nothing with it for some time now. Then I was playing D&D with friends recently. We don't have fancy tokens, just cardboard cut-outs on stands. Mine are vinyl and thought; why not do this. It preserves Wesnoths unique art and seems realistic.
http://unity3d.com/unity/
Make a clear box with an image on it of units. Use the land tiles to make a map. It'd be all manual but it could work. All the images are there already, just need to be assembled in 3D.
Possible cool things
Add terrain hieght. It could be completely decorative. It could be done by laying a hex grid over a 3D generated landmass. The imgs would be the same, just lumpy. Or it could be multiple "Flat" layers of the default images. (i.e. =-_) Where = is say a mountain; - is some grass; _ is deep water. It would be viewed from Wesnoth's unique just-off-plum view in used in current Wesnoth. Terrain could have advantage. Maybe +5%
An effective test run would be to recreate a campaign. With the general 'newness' of Unity will be a large factor in the quality production the Tutorial campaign. It will be a decent judge of Unity's capability.
http://unity3d.com/unity/
Make a clear box with an image on it of units. Use the land tiles to make a map. It'd be all manual but it could work. All the images are there already, just need to be assembled in 3D.
Possible cool things
Add terrain hieght. It could be completely decorative. It could be done by laying a hex grid over a 3D generated landmass. The imgs would be the same, just lumpy. Or it could be multiple "Flat" layers of the default images. (i.e. =-_) Where = is say a mountain; - is some grass; _ is deep water. It would be viewed from Wesnoth's unique just-off-plum view in used in current Wesnoth. Terrain could have advantage. Maybe +5%
An effective test run would be to recreate a campaign. With the general 'newness' of Unity will be a large factor in the quality production the Tutorial campaign. It will be a decent judge of Unity's capability.
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Re: Unity Wesnoth
Well, this is my opinion. I think Wesnoth wouldn't be to amazing 3D. In fact, it seems it wouldn't even really be Wesnoth. Also, is Unity 3D under the GPL?
Timshel
Re: Unity Wesnoth
Then you have nothing to fear from the attempt
I don't know but I think so.
I don't know but I think so.
- averyimaginativename
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Re: Unity Wesnoth
No.uncleshelby wrote:Also, is Unity 3D under the GPL?
Also, there's still been no compelling reason to make Wesnoth 3D anyway.
UMC Story Images web gallery
On an indefinite Wesbreak for health reasons - please only try to get my attention for UMC story images website issues.
On an indefinite Wesbreak for health reasons - please only try to get my attention for UMC story images website issues.
Re: Unity Wesnoth
Of course there is! Just for the sake of doing so. Why would you come to the board of Game Development creativity. You could at least put in the effort of a trolling. I hate nay sayers that just say nay.
- averyimaginativename
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Re: Unity Wesnoth
Meh, not rehashing the arguments already outlined in the other 3D threads you've posted in.
Unity isn't GPL. You can't go any further with this anyway.
Unity isn't GPL. You can't go any further with this anyway.
UMC Story Images web gallery
On an indefinite Wesbreak for health reasons - please only try to get my attention for UMC story images website issues.
On an indefinite Wesbreak for health reasons - please only try to get my attention for UMC story images website issues.
Re: Unity Wesnoth
Uh, what? There's nothing creative about the "idea" of taking a 2D game and making it 3D just for the sake of doing so.Odineye wrote:Of course there is! Just for the sake of doing so. Why would you come to the board of Game Development creativity.
Re: Unity Wesnoth
The developers have no interest in making Wesnoth 3D. And if they were interested, they wouldn't use some locked down, windows-and-mac-only, browser based piece of crap to do it.
Though honestly I'd be a bit disappointed to see anyone put effort into making an inferior copy of Wesnoth rather than improving the game we've already got.
No. If you want a space ship made out of chocolate fudge, then you put in the effort to build a prototype and show us all why it is better than the metal ones. We don't need to put in any effort before we say nay. We already know that such a ship would not survive atmospheric re-entry.You could at least put in the effort of a trolling. I hate nay sayers that just say nay.
Though honestly I'd be a bit disappointed to see anyone put effort into making an inferior copy of Wesnoth rather than improving the game we've already got.
[Deleted, see next comment.]
Last edited by ancestral on September 2nd, 2011, 1:45 pm, edited 1 time in total.
Wesnoth Bestiary ( PREVIEW IT HERE )
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Re: Unity Wesnoth
Well it could, being 2d is in no way essential to Wesnoth. I just very much doubt that being 3D would be an improvement of any kind.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Re: Unity Wesnoth
And, most important, Unity doesn't support Linux. This is really a no-go for a FLOSS project IMHO.averyimaginativename wrote: Unity isn't GPL. You can't go any further with this anyway.
Crend
UMC Story Images — Story images for your campaign!
Re: Unity Wesnoth
Actually, I don’t think that’s an issue, as long as the source code to make the project binary with is freely available.averyimaginativename wrote:Unity isn't GPL. You can't go any further with this anyway.
I think you’re going to run into a roadblock with the graphics. It’s not so simple to render 2D pixel graphics into 3D. It’ll look like dog poop. How would you honestly do this?
None of the developers wish to add a 3D engine to the game as it would certainly require a massive rewrite of code and sprites would have to be completely redrawn from scratch. (See FPI #18: This game should incorporate better graphics.)
If you’re looking for a 3D Wesnoth I’d recommend having a look elsewhere. You might check out the new King’s Bounty games, Disciples III, or Valkyria Chronicles, just to name a few. And I wouldn’t be surprised if there are some FLOSS 3D turn-based tile-based strategy games out there.
If you’re a talented 3D engine programmer feel free to start your own project, or even make a fork of Wesnoth, but the Wesnoth project is not radically changing itself and will stay true to its origins as a 2D game.
Last edited by ancestral on September 5th, 2011, 1:53 am, edited 1 time in total.
Wesnoth Bestiary ( PREVIEW IT HERE )
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Re: Unity Wesnoth
The world of computer graphics it not split between good 3D graphics, and bad graphics. And as a result of that, there is no need for a 3D Wesnoth.Odineye wrote:Of course there is! Just for the sake of doing so. Why would you come to the board of Game Development creativity. You could at least put in the effort of a trolling. I hate nay sayers that just say nay.
My spritework can be seen here.
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- thespaceinvader
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Re: Unity Wesnoth
It would have died if people had just left it alone.
In future, that's what the report button is for.
In future, that's what the report button is for.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.