Frogatto
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Re: Frogatto
Hum, frogatto keeps running left… I can't make him run right… I'm using an iMac G5 powerpc and running OSX 10.4.11 if that can help.
Re: Frogatto
Do you have any sort of controller, joystick, or input device connected besides the mouse and keyboard?
Even virtual ones?
Even virtual ones?
Re: Frogatto
Ah yeah, that was it. Thanks.
Re: Frogatto
You mean how do you use the editor? Ctrl+E
Re: Frogatto
Thread-bumping because frogatto recently reached version 1.1. Not an earth-shattering list of differences between it and 1.0, but for a loose changelog:
- the terrain art is better (dramatically so in the forest and basements)
- we have "darkness" and dynamic lighting in certain underground levels
- a number of subtle physics/behavior bugs have been fixed
- we have an "arcade" mode that lets you play continuous "survive as long as you can" games.
- we have translation support, and a few translations, now
The translations thus far are: French, Brazilian Portuguese, Chinese (Simplified), Japanese, and Italian
For those wondering, my goal in the upcoming version is filling out the monster roster; it gets a little stale by the time you reach the caves.
- the terrain art is better (dramatically so in the forest and basements)
- we have "darkness" and dynamic lighting in certain underground levels
- a number of subtle physics/behavior bugs have been fixed
- we have an "arcade" mode that lets you play continuous "survive as long as you can" games.
- we have translation support, and a few translations, now
The translations thus far are: French, Brazilian Portuguese, Chinese (Simplified), Japanese, and Italian
For those wondering, my goal in the upcoming version is filling out the monster roster; it gets a little stale by the time you reach the caves.
Play Frogatto & Friends - a finished, open-source adventure game!
- AnomalyCompound
- Posts: 2
- Joined: June 14th, 2012, 1:40 am
Re: Frogatto
hm. Hey i keep trying to find a valid version every one i've got so far from their site or otherwise has totally glitched out graphically any ideas on how to fix this?Jetrel wrote:New, less crappy (far more readable) logo, at the bottom here:
On a side note, I'll probably move this to "game dev"... later.
Ignore my query. Getting help on the main forum.