Hero of Allacrost - RPG project with well-developed engine
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- Captain_Wrathbow
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Re: Hero of Allacrost - RPG project with well-developed engi
In which case I would apologize and comply without hesitation to whatever is asked.
Thanks for the help everyone.
Thanks for the help everyone.
- JackBarber
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- Joined: October 27th, 2009, 4:43 pm
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Re: Hero of Allacrost - RPG project with well-developed engi
. . . Is this game still being worked on?
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
Re: Hero of Allacrost - RPG project with well-developed engi
Yes, but development on it is very slow, and I'm not involved anymore.
Allacrost is in limbo because they have no artists. They need them badly.
If anyone is interested in adopting allacrost, or helping me finish off some tilesets I started for it, which would benefit the OSS community at large, please get in touch with me via IRC (I'm always on as Jetrel on irc.freenode.net).
Allacrost is in limbo because they have no artists. They need them badly.
If anyone is interested in adopting allacrost, or helping me finish off some tilesets I started for it, which would benefit the OSS community at large, please get in touch with me via IRC (I'm always on as Jetrel on irc.freenode.net).
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- Eleazar
- Retired Terrain Art Director
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Re: Hero of Allacrost - RPG project with well-developed engi
Based on playing the demo a bit they also need people who can layout decent maps.
Currently the demo seems to be made up of pointlessly huge and nearly empty rooms that you need to walk around in for a while to find out if there's anything there.
Similarly the outdoors even in the middle of the town has a lot of pointless scrolling the map around the sides and backs of buildings.
I don't know if there is much to discover in the village or not, but padding it with tons of dead space just makes moving around boring.
Currently the demo seems to be made up of pointlessly huge and nearly empty rooms that you need to walk around in for a while to find out if there's anything there.
Similarly the outdoors even in the middle of the town has a lot of pointless scrolling the map around the sides and backs of buildings.
I don't know if there is much to discover in the village or not, but padding it with tons of dead space just makes moving around boring.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity