Heroes of Wesnoth
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Heroes of Wesnoth
I'm developing a free (GPLv3) game similar to Heroes of Migth & Magic (I suppose you all know it ) using the Battle for Wesnoth's graphics. The game is programmed from scratch (might look similar to Wesnoth but it has none of it's code). It all started like a way of learning some things about game programming but it's now an university project.
I'm about to release version 0.1 and I would first like to know what does the Wesnoth community think about the name and the licence. I intent to create a file in the images directory naming al the Wesnoth's graphics and saying they are part of the Battle for Wesnoth project, but any suggestion would be much appreciated Any how, I want Heroes of Wesnoth to me more graphics-independent (I've even put the same main menu background), but I guess I'll have to wait till I can find an artist
I've always tried to make the code as simple as possible and I think I've kind of achieved it so if someone has always wanted to help a project like Wesnoth but was never able due to the amount of code an it's complexity, you can give it a try
Home page: http://heroesofwesnoth.sf.net
I'm about to release version 0.1 and I would first like to know what does the Wesnoth community think about the name and the licence. I intent to create a file in the images directory naming al the Wesnoth's graphics and saying they are part of the Battle for Wesnoth project, but any suggestion would be much appreciated Any how, I want Heroes of Wesnoth to me more graphics-independent (I've even put the same main menu background), but I guess I'll have to wait till I can find an artist
I've always tried to make the code as simple as possible and I think I've kind of achieved it so if someone has always wanted to help a project like Wesnoth but was never able due to the amount of code an it's complexity, you can give it a try
Home page: http://heroesofwesnoth.sf.net
Re: Heroes of Wesnoth
Cool! I've always wanted to play a GPL'd HoMM look-alike... and it's nice that you went the smart route and borrowed Wesnoth's graphics rather than trying to make your own and leaving the game in a state of extreme ugliness. I can understand wanting to eventually become more graphics-independent, but I'd advise not even trying to redo the sprites themselves - just get new portraits, story art, etc.
Anyway, yeah, if you release your game under the GPL there should be absolutely no problem with using Wesnoth's graphics - you don't even technically have to give credit, though it'd be nice if you did.
Anyway, yeah, if you release your game under the GPL there should be absolutely no problem with using Wesnoth's graphics - you don't even technically have to give credit, though it'd be nice if you did.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
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Re: Heroes of Wesnoth
I think I knew about its existence in Gna!?
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Re: Heroes of Wesnoth
Are you aiming to set it in the wesnoth universe? If not, then using the name might not be the best of plans...
Other than that, it sounds like an interesting concept =)
Other than that, it sounds like an interesting concept =)
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Re: Heroes of Wesnoth
Sure, I have no intention of re-doing all the Wesnoth art. I just want to create new graphics for the interface (buttons, menu backgrounds, etc.) and for the story line.turin wrote:I can understand wanting to eventually become more graphics-independent, but I'd advise not even trying to redo the sprites themselves - just get new portraits, story art, etc.
I've thought about it, but haven't made a decision yet. The story isn't that important at this stage of the development so I guess I'll decide when the time comes. Anyhow it shouldn't be any problem to set it in the Wesnoth universe and it could be quite interestingthespaceinvader wrote:Are you aiming to set it in the wesnoth universe? If not, then using the name might not be the best of plans...
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Re: Heroes of Wesnoth
It would be cool to see Wesnoth become a shared setting (and art-base) for a variety of different games, such as an RPG and RTS. An FPS might be a little tricky.
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Re: Heroes of Wesnoth
mmm oblivion style. with little sprite units attacking. it looks promising. good luck
Re: Heroes of Wesnoth
Any screen shots?
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Re: Heroes of Wesnoth
My most long-term plan is to use it for a 2D platformer.irrevenant wrote:It would be cool to see Wesnoth become a shared setting (and art-base) for a variety of different games, such as an RPG and RTS. An FPS might be a little tricky.
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Re: Heroes of Wesnoth
I know this is a joke, but it sounds interesting anyways.Shadow Master wrote:My most long-term plan is to use it for a 2D platformer.irrevenant wrote:It would be cool to see Wesnoth become a shared setting (and art-base) for a variety of different games, such as an RPG and RTS. An FPS might be a little tricky.
Re: Heroes of Wesnoth
Battle map looks good, if a little bland. I'll be waiting for the world map.
Re: Heroes of Wesnoth
Hm... based on those screenshots it looks like you're including the "feature" in HoMM4 where hero units are allowed to participate directly in the battle. I advise against this - it was one of the stupidest changes between 3 and 4, IMO, and it didn't make an appearance in 5.
If I'm misinterpreting the screenshot just ignore this.
If I'm misinterpreting the screenshot just ignore this.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Re: Heroes of Wesnoth
You're right, the hero can participate directly in a battle. I've still haven't implemented magic, so having a hero with no magic and unable to participate directly is kind of useless. For now I'll just make him behave as any other unit, but I'll probably change that as soon as I canturin wrote:Hm... based on those screenshots it looks like you're including the "feature" in HoMM4 where hero units are allowed to participate directly in the battle. I advise against this - it was one of the stupidest changes between 3 and 4, IMO, and it didn't make an appearance in 5.
If I'm misinterpreting the screenshot just ignore this.
Re: Heroes of Wesnoth
Not a joke, seriously.Kestenvarn wrote:I know this is a joke, but it sounds interesting anyways.Shadow Master wrote:My most long-term plan is to use it for a 2D platformer.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.