Sprites - Damn, trees are hard
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Try google earth.
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"Larry the Cow was a bit frustrated at the current state of Linux distributions (...) until he tried Gentoo Linux" - Free Software for free people.
"Larry the Cow was a bit frustrated at the current state of Linux distributions (...) until he tried Gentoo Linux" - Free Software for free people.
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- Sgt. Groovy
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The biggest problem with your approach is the glossy look. If you think a tree as a lump of mass, it has matte surface.
I suggest trying a different approach: First make few versions of a single branch, then versions of different darkness of each version. Construct your tree out of these, putting the darker versions of the branches on the shady side.
I suggest trying a different approach: First make few versions of a single branch, then versions of different darkness of each version. Construct your tree out of these, putting the darker versions of the branches on the shady side.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
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Look at this http://www.ambrosiasw.com/games/coldstone/addons.html. Look at the files listed as Fantasygamegraphics 1&2.
I remembered I had seen these a while back. They're some good overhead graphics, a good example for what I assume your trying to get at. Though they're a little more 3d, less sprite.
I remembered I had seen these a while back. They're some good overhead graphics, a good example for what I assume your trying to get at. Though they're a little more 3d, less sprite.
Freedom is the ability to say one plus one equals two. When that occurs, all else follows.