Ascension: Developing your factions

Discuss the development of other free/open-source games, as well as other games in general.

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Dugi
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Re: Ascension: Developing your factions

Post by Dugi »

tr0ll wrote: October 24th, 2018, 4:26 am when i demobilize siege engines, it predicts hundreds of resources will be returned but only actually returns a few
I will check it out. Thanks for feedback.

EDIT: Fixed.
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Dugi
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Re: Ascension: Developing your factions

Post by Dugi »

I have replaced some of the worse graphics and added new stuff to the side panels. I have also finally figured out how to make countdowns, so you can now see times till something happens tick instead of being occasionally updated.
Screenshot of new UI:
Mcnicholas
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Re: Ascension: Developing your factions

Post by Mcnicholas »

Not bad! Not bad at all, Dugi! Have you continued upgrading it since then? I'd love to see what you came up with if you have.
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Dugi
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Re: Ascension: Developing your factions

Post by Dugi »

Mcnicholas wrote: January 21st, 2019, 12:07 pm Not bad! Not bad at all, Dugi! Have you continued upgrading it since then? I'd love to see what you came up with if you have.
I am taking occasional breaks, I am still developing it. However, currently my main problem is lack of feedback, mainly about the user interface that's reported to be insufficiently intuitive. I wanted to ask a friend who plays a similar game to show me how it's done elsewhere, but she's sick.

So I would greeeaatly appreciate if you told me whatever you think could be improved.
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Dugi
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Re: Ascension: Developing your factions

Post by Dugi »

I have decided to shut it down. The main problem was that the software architecture was bad and I have found a better solution and successfully made the necessary proofs of concept. I will rebuild it once I finish other stuff I have been neglecting because of working on these proofs of concept.
Less important stuff:
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