Features for 0.8

Brainstorm ideas of possible additions to the game. Read this before posting!

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Dave
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Features for 0.8

Post by Dave »

This thread is for people to suggest features they want for version 0.8 of the game.

This MAY be the last version with new features in it before we release 1.0. That is, if a feature doesn't get into 0.8, don't expect to see it for a long time.

Let the suggestions begin :)

David
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Lithorien
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Post by Lithorien »

Finished campaigns, and folders for saves. (I have 3 heir to the throne campaigns going on - It's getting really confusing trying to dig through them). For example:

Code: Select all

.
..
Heir to the Throne 1 <dir>
Heir to the Throne 2 <dir>
Autosave <save>
Something like that would be NICE. Much appricated if it was implimented.. ;)
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Post by Kamahawk »

How about adding support for multiple tutorials?
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Dave
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Post by Dave »

Kamahawk wrote:How about adding support for multiple tutorials?
Ermm....I really don't see why we'd have multiple tutorials. New users should be guided carefully through the game by teaching them using the tutorial. If the first thing they have to do is choose which tutorial to try, this is likely to confuse them more than anything.

Once you've decided which tutorial you like better, you don't need a tutorial at all anymore.

David
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cedric
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Post by cedric »

Dave wrote:New users should be guided carefully through the game
There a hint system would come in useful:
http://wesnoth.whitevine.net/forum/phpB ... .php?t=913

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Post by Eponymous-Archon »

Lithorien wrote:Finished campaigns, and folders for saves. (I have 3 heir to the throne campaigns going on - It's getting really confusing trying to dig through them). For example:

Code: Select all

.
..
Heir to the Throne 1 <dir>
Heir to the Throne 2 <dir>
Autosave <save>
Something like that would be NICE. Much appricated if it was implimented.. ;)
I'd like to see the various scenarios in each campaign be named to show what campaign they belong to. So

HttT 7: The Princess' Revenge
HttT 8: Some Scenario Name

and so on. Makes it easier to remember the sequence, especially when loading, or re-playing scenarios.
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miyo
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Post by miyo »

Eponymous-Archon wrote:HttT 7: The Princess' Revenge
HttT 8: Some Scenario Name
Scenario numbering can be trouble as already discussed elsewhere.

- Miyo
telex4
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Post by telex4 »

I might as well resurrect old ideas:

Selecting and moving multiple units in one go

A more interesting and more usable campaigns list

A better framework for the map shown in between scenarios

They're all issues that I think give the game a lack of polish.
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Post by Eponymous-Archon »

miyo wrote:
Eponymous-Archon wrote:HttT 7: The Princess' Revenge
HttT 8: Some Scenario Name
Scenario numbering can be trouble as already discussed elsewhere.
Fine, so don't number.

HttT: Some Scenario
HttT: Another Scenario
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Woodwizzle
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Post by Woodwizzle »

Cursors, The Wesnothpedia, Variable XP in multiplayer, Chat in multiplayer, more info on the minimap, Graphs after missions end, Real time Graphs during replay, and some more visual pizzaz :)
Ave
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Post by Ave »

1. Single map scenarios.
2. Boat unit type.
3. Multiple units recall.
4. Improving after reached max. level.
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turin
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Post by turin »

Ave wrote: 2. Boat unit type.
4. Improving after reached max. level.
OR:

No boat unit type

No improving after reached max. level.

8)



Really, please don't include these features.
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Circon
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Post by Circon »

LOL! Love your new avatar Turin! Agree with 2, but not with 4 (yours).

Drag-and-drop recall/recruit window (bad ASCII art follows)

Code: Select all

##ggg%%
##CCC%%
##C1C%%
##CCC%%
##ggg%%
Where # means a recruitable units list, % is the recall window and C is the castle. Then you can pull units over.


Also: Reimplement the "enemy" tag. KISS should apply to users, not developers, at least not at the expense of possible features. See this thread for the reason.

Add tag(s) giving access to player gold, such as [setgold=400] to make starting gold 400 whether you had less or more at the end of the previous. Also [AIgold="player"] or some such to make the AI be on an even playing field for the cliche of "You Vs. Your Mirror Image" scenarios or suchlike.
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turin
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Post by turin »

well, i see a reason to implement the 'enemy' tag. it would be useful in my scenarios also. hoever, i do not see what that link has to do with what you want implemented.

my own ideas-

1) A first level Loyalist healing unit (battle medic?)

2) Battle frenzy healing for dwarvish berserkers (100 xp to advance into itself)

3) More campaigns included in the actually release- it is such a pain to download them

4) A map editor that works
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And I hate stupid people.
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telex4
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Post by telex4 »

Circon wrote:Drag-and-drop recall/recruit window (bad ASCII art follows)
Brilliant! It sounds difficult to implement, but it would instantly solve all the issues of recruiting and recalling in a very elegant solution.
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