Recruiting Units
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Recruiting Units
At the moment, recruiting and recalling units can be a laborious process, especially with a lengthy list.
You have to:
It would be much better if you could simply select your units during one dialogue phase.
For recruiting: click to increment and right-click to decrement the number of a particular unit you wish to recruit - with that number displayed by the unit - and select 'ok' to finalise the recruiting.
For recalling: click to select and click again to deselect a unit, pressing 'ok' to finalise.
That way, what was before a 24-step process becomes a 9-step process. Whereas before it was 4n [irrespective of terms] - with n being the number of steps - it becomes 3 + n [per turn].
You have to:
- right-click
- select 'recruit' or 'recall'
- (maybe) scroll to the particular unit
- select the unit
- press 'ok'
It would be much better if you could simply select your units during one dialogue phase.
For recruiting: click to increment and right-click to decrement the number of a particular unit you wish to recruit - with that number displayed by the unit - and select 'ok' to finalise the recruiting.
For recalling: click to select and click again to deselect a unit, pressing 'ok' to finalise.
That way, what was before a 24-step process becomes a 9-step process. Whereas before it was 4n [irrespective of terms] - with n being the number of steps - it becomes 3 + n [per turn].
most skilled players want to specify exactly where their units go. this is why suggestions of this nature have usually not been taken. i think that it is fine how it is; most scenarios only require 12 units total, making 24 total steps. others might find it annoying, but i do not.
also, note that control-R opens the recruit window and alt-R opens the recall window, reducing the number of steps per unit from 4 to 3. and enter recruits/recalls the selected unit. this makes it much easier to do, because most of the steps can be done with the keyboard. i find that it takes me about a minute to recruit/recall on later levels (which take the longest), and most of that time is spent deciding what to recruit/recall.
basically, i see no need for this feature, and i think it would hurt the gameplay of many players.
also, note that control-R opens the recruit window and alt-R opens the recall window, reducing the number of steps per unit from 4 to 3. and enter recruits/recalls the selected unit. this makes it much easier to do, because most of the steps can be done with the keyboard. i find that it takes me about a minute to recruit/recall on later levels (which take the longest), and most of that time is spent deciding what to recruit/recall.
basically, i see no need for this feature, and i think it would hurt the gameplay of many players.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Ok, why not make it so that the dialogue is placed to the side of the castle (moving the view if necessary), and that units are placed as you select them. If you don't like the placing, deselect and reselect in order. Make the units semi-transparent (to differentiate between them and units that are already there) until you finalise your selection.
i prefer it how it normally is, and i do not think it takes too much effort.
that being said, i think you will have to convince me to use this idea, not other way round. i see no advantage to this new method, i see some disadvantages (that are hard to explain), and i see no real reason to change.
that being said, i think you will have to convince me to use this idea, not other way round. i see no advantage to this new method, i see some disadvantages (that are hard to explain), and i see no real reason to change.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
So you don't find having to right click, select the menu option, select the unit, press ok, then right click, select the menu option, select the unit, press ok, then right click, select the menu option, select the unit, press ok, then right click, select the menu option, select the unit, press ok, then right click, select the menu option, select the unit, press ok, then right click, select the menu option, select the unit, press ok, just to select 6 units to be a bit tiresome?turin wrote:i prefer it how it normally is, and i do not think it takes too much effort.
that being said, i think you will have to convince me to use this idea, not other way round. i see no advantage to this new method, i see some disadvantages (that are hard to explain), and i see no real reason to change.
I find myself lamenting the recruitment/recalling process every time I start a new map. It's not until I get into the battles that I start to really enjoy it.
if you had read my post, you would have realized that hotkeys such as control-R significantly reduces the time takes. these are the steps i count:charlieg wrote:That's 48 steps mister.turin wrote:most scenarios only require 12 units total, making 24 total steps.
[1] control-R
[2] select unit
[3] hit enter
with [3] taking so little effort it barely counts. now where did that 48 come from?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
well, this new method would make it so new players would be handicapped, and might never learn how to use 'my' method.
anyway, i think this discussion is more suited to the 'ideas' forum. why doesn't a mod move it there?
anyway, i think this discussion is more suited to the 'ideas' forum. why doesn't a mod move it there?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
I concur, for scenarios beyond the first six or so, anyhow.charlieg wrote: I find myself lamenting the recruitment/recalling process every time I start a new map. It's not until I get into the battles that I start to really enjoy it.
It's like "oh boy....who am I going to recall?"
Sadly, I can't think of a way to make it better that doesn't require lots of work.
I guess it's time to do lots of work
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
I actually enjoy the recruit/recall process, because it requires a lot of thinking. often i have so many advanced units i need to decide exactly what traits they get, and that takes time anyway, so i don't think attempting to save time is necessary.
Well, if dave wants to code it, i can't really stop it
Well, if dave wants to code it, i can't really stop it
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm