Water hidden hability
Moderator: Forum Moderators
Forum rules
Before posting a new idea, you must read the following:
Before posting a new idea, you must read the following:
Water hidden hability
I have a idea, some unit from water (same as fish or something that can go under water) can have a hability that permit him be hidden in that place (same as ambush for woses).
What do you thing about that?
Bye
What do you thing about that?
Bye
Ranger M's suggestion is too complex.
The best way to do this is change the specialty "ambush" to "invisibility(forest)", and let you set abilities according to that syntax. So, this would be "invisibility(shallow water,deep water)".
The best way to do this is change the specialty "ambush" to "invisibility(forest)", and let you set abilities according to that syntax. So, this would be "invisibility(shallow water,deep water)".
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
I proposed this (exactly the same idea) once (a long time ago, in version 0.8.3 i think). The thing was even made, but it was never added to the game, I called the ability submerge. However, in my idea, It only applied to deep water, as shallow water is too shallow not to notice a naga/mereman in it.
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
danny_california: yep keep telling fairy tales.
danny_california: yep keep telling fairy tales.
I like the original idea, and "water ambush", like the ambush ability and the night stalker one, you can only see them when you run into them or when it's them who do it
Last edited by Sly on December 18th, 2005, 10:57 pm, edited 1 time in total.
I don't think it's any more misleading than ambush (which implies an attack without retaliation, to me).Sapient wrote:...or "ambush" could be forest by default, and also accept parameters. Because "invisibility" is slightly misleading.
The text invisible(forest) would of course have a tooltip explaining it better.
Having the specialty know whether it was a water unit or not that was viewing it would be way too complex. If we don't have all elves be able to see elvish avengers in forest (even though, logically, they would be able to), why should we let all water units see invisible(water) units?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
submerged is a good idea, the mermen would really benefit from it.
In that case, i think gryphons should get skystalk, they are invisible everywhere because they fly so high.
Trolls should be invisible in mountains too, just as dwarves should, because they are mountain dwellers.
sheesh...
In that case, i think gryphons should get skystalk, they are invisible everywhere because they fly so high.
Trolls should be invisible in mountains too, just as dwarves should, because they are mountain dwellers.
sheesh...
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.
I think the idea is that it would only be given to certain mermen (probably only 3rd level ones). Just like, even though all elves are good in forest, only the Rangers and Avengers get ambush.
Also, you only want to give it to races that could be considered as stealthy ones. So, none for trolls, or orcs, or drakes, or dwarves.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
-
- Posts: 43
- Joined: May 10th, 2005, 1:17 am
- Location: Infierno