Dark Magic
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Dark Magic
This may have been proposed before, but why isn't there dark magic for the undead? I mean, there is Holy, shouldn't there be Unholy or something? The only attack against it is cold, and that doesn't make sense, to me.
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This not only 'may have been proposed before', but I'm pretty sure it has been proposed after you joined the forums, and you even took part in the discussion.
Basically, it may or may not be a good idea, but it doesn't seem all that necessary. Cold makes a good sustitute for it.
Basically, it may or may not be a good idea, but it doesn't seem all that necessary. Cold makes a good sustitute for it.
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I think shadow magic (details as proposed by Jetryl) is still a pretty good idea. However, this late in the development stage would it be too much trouble to change the whole game? Rebalancing most campaigns and multiplayer (since it would be an undead thing)? A new damage type is an appropriate x.0 release feature, meaning it can probably wait.
Hope springs eternal.
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Actually, what I would like to see is it implemented, but at first be made identical to cold (as in, everyone has the same resistances to cold as they do to shadow/dark/whatever). But, for example, nagas and mermen would be made to not have resistance to dark, but to have resistance to cold, and the same with the yeti. And the drakes wouldn't be weak to dark, but they would be weak to cold. It wouldn't be a big enough change to unbalance the game a whole lot (especially since probably only 2-3 units would get shadow/dark/whatever at first), but it would IMHO improve the game...
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And I hate stupid people.
The World of Orbivm
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The World of Orbivm
i agree with scott. i think that shadow magic would be too difficult to introduce this late in the development stage. however if it were implemented a good use for it would be to give it to the undead and the dark elves (if they are ever accepted) and the cold magic to the orcs if they have magic. ( im unfimmilar with orcs)
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Maybe if it were identical to cold it wouldn't be too bad. Good point.
Hope springs eternal.
Wesnoth acronym guide.
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Yeah, the idea is to be able to let people use cold as cold magic, not cold as evil magic.scott wrote:Maybe if it were identical to cold it wouldn't be too bad. Good point.
There is no sense in the current undead vs. drakes resistance circle. It's bizarre.
It's an artificial contrivance based on our unnecessarily simple damage set.
If any two races should be natural enemies, it should be the mermen and the drakes.
Water vs. Fire.
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Mermen: Tridents with Pierce, Cold magic.Jetryl wrote:If any two races should be natural enemies, it should be the mermen and the drakes.
Water vs. Fire.
Drakes: Um, fire, blade, pierce, and impact? Mermen don't have any resistances anyway...
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This reminds me of assasins burn idea . the mermen couldn't do anything because drakes fly. the mermen would have to come onto land to attack. it does make sense for mermen to have cold, but it doesn't make much sense for the mermen to have their own faction. they are limited to the water, they suck on the ground. that is why they are alied with the loyalists and rebels.
Bivrip!!
plese do not yell at me for any misspelled errors!
plese do not yell at me for any misspelled errors!
No, I think it's balanced as it is. And why would somebody be weak against unholy???
I mean, all the fantasy things I know about say that holy water hurts bad things, if a witch steps into a church bad dthings will happen. Holy things are bad for evil things.
However, evil is not extra bad to good things... I mean, if a priest steps into a satanic temple he doesn't get defiled.
That's my argument.
I mean, all the fantasy things I know about say that holy water hurts bad things, if a witch steps into a church bad dthings will happen. Holy things are bad for evil things.
However, evil is not extra bad to good things... I mean, if a priest steps into a satanic temple he doesn't get defiled.
That's my argument.