[mainline]Balance - counting value of units.

Brainstorm ideas of possible additions to the game. Read this before posting!

Moderators: Forum Moderators, Developers

Forum rules
Before posting a new idea, you must read the following:
Post Reply
User avatar
Hejnewar
Posts: 52
Joined: September 17th, 2016, 11:01 am

[mainline]Balance - counting value of units.

Post by Hejnewar » October 6th, 2018, 10:14 am

https://docs.google.com/spreadsheets/d/ ... =976067407

Here you go. Simplyfied but easier to understand version.
Last edited by Hejnewar on July 6th, 2019, 4:49 pm, edited 8 times in total.

User avatar
Eagle_11
Posts: 757
Joined: November 20th, 2013, 12:20 pm

Re: [mainline]Balance - counting value of units.

Post by Eagle_11 » October 6th, 2018, 10:48 am

It claims opponents wouldnt prefer shooting orcs, which is plain wrong.

User avatar
Hejnewar
Posts: 52
Joined: September 17th, 2016, 11:01 am

Re: [mainline]Balance - counting value of units.

Post by Hejnewar » October 6th, 2018, 12:35 pm

Could you explain this? Because I personally do not see this.

Ok, I would rather have melee unit to defend against orcs. In offensive I would rather have ranged unit.
DefensiveDPT asumes you are not the one who decides. Opponent does so and he will often but not always use the best attack. Most units have stronger melee attacks (and that is shown in blue tabel) so in defensive you will deal more damage when you are defending with mainly melee unit becouse you are rearly attacked by one orc, ranged units wont take as much damage when atacking orcs with ranged weapons in defensive (if any at all) but they have special modifier just for that.

Offensive DPT assumes that you want to actually kill orc as fast as possible, not tickle it with 6-1 ranged attack.

lojol
Posts: 1
Joined: May 4th, 2018, 7:42 am

Re: [mainline]Balance - counting value of units.

Post by lojol » October 14th, 2018, 1:30 pm

Hello, this data is certainly interesting but i would like to see it paried with some tournament reasults tho im not even sure if any exists.
Some of this data is certainly unexpected especialy undead why does thier reasult is so low? I think this is the only surprise for me.
Other than that i think what you did could be certainly useful for user eras, still i hope it will help balance this game, what could i say nothing is perfect and this can help bring this perfection closer

User avatar
Hejnewar
Posts: 52
Joined: September 17th, 2016, 11:01 am

Re: [mainline]Balance - counting value of units.

Post by Hejnewar » October 14th, 2018, 3:27 pm

I think i found (with some help) what you would want to see. http://tour.wesnothlife.ru/stats.php

WR of UD do not realy surprises me. Lack of traits has its impact. Even if a bit weakened with undead trait and submerge ability.

I do not even think anyone here on forums belive that this works. :D Well noone ever asked me about eras, i dont think that people care about that to that extent.

Anyway thanks for warm words. :)

Post Reply