Ammunition
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Ammunition
I have not found another thread so I'll add one here.
What bothers me slightly is ammunition for bows, crossbows ... partially
also javelins/spears, rocks, and dwarven thunderer.
I think the units should not have an infinite number of ammunition there
largely because it is not realistic. Of course most scenarios have only
about 20-45 or so turns, and I do not intend to make them go uot of
ammunition too early.
What I suggest is that they have about 6-10 "shots" or so. That may
include several arrow barrage. After that is used, the ammunition
can be replenished in villages. Additionally perhaps also in keep-square
tiles. Replenishing happens automatically, so that every time the
ranged unit is on a village tile, it gets reset to maximum.
Magic attack types are of course exempt, and other ranged types that
do not require ammunition. (I'd include javelins for the same reason
to require replenishment though.)
Infinite ammunition should be replaced by any system that is a little
bit more realistic. But my intention is NOT to change the game mecahnics
massively, only to make it SLIGHTLY more realistic, without really
having a huge impact on gameplay - hence why I suggest to limit
this only slightly.
What bothers me slightly is ammunition for bows, crossbows ... partially
also javelins/spears, rocks, and dwarven thunderer.
I think the units should not have an infinite number of ammunition there
largely because it is not realistic. Of course most scenarios have only
about 20-45 or so turns, and I do not intend to make them go uot of
ammunition too early.
What I suggest is that they have about 6-10 "shots" or so. That may
include several arrow barrage. After that is used, the ammunition
can be replenished in villages. Additionally perhaps also in keep-square
tiles. Replenishing happens automatically, so that every time the
ranged unit is on a village tile, it gets reset to maximum.
Magic attack types are of course exempt, and other ranged types that
do not require ammunition. (I'd include javelins for the same reason
to require replenishment though.)
Infinite ammunition should be replaced by any system that is a little
bit more realistic. But my intention is NOT to change the game mecahnics
massively, only to make it SLIGHTLY more realistic, without really
having a huge impact on gameplay - hence why I suggest to limit
this only slightly.
Re: Ammunition
1. It would have a huge impact on balancing, since it definitely is a disadvantage for units that rely on ranged attacks.
2. Never change gameplay to the worse, just because it is "more realistic". Games are not about realism, they are about fun (except for simulators, that is).
3. It would not follow the KISS-Principle, which Wesnoth is pretty much based on.
Besides, you have upkeep costs for your units. In a way they get maintained to be able to fight. In wesnoth, upkeep costs are measured in gold, because it is pretty much the only resource, but this could stand for anything including weapons, food, clothes - and ammunition.
2. Never change gameplay to the worse, just because it is "more realistic". Games are not about realism, they are about fun (except for simulators, that is).
3. It would not follow the KISS-Principle, which Wesnoth is pretty much based on.
Besides, you have upkeep costs for your units. In a way they get maintained to be able to fight. In wesnoth, upkeep costs are measured in gold, because it is pretty much the only resource, but this could stand for anything including weapons, food, clothes - and ammunition.
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Add-ons: Millennium Era, Vision of a Shaman, A New Home
Art: Bitron's Art Thread
Tools: WML Syntax Highlighter for VS Code
Re: Ammunition
Could be done as yet another mp modification for those who want to use it.
Re: Ammunition
In fact, it can already be done. E.g. in shadowm's Invasion from the Unknown your archers have regular arrows but there's a one-time gift of ‘special’ arrows that do get used up.