[mainline] Melee "marksman"

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Re: [mainline] Melee "marksman"

Postby revolting_peasant » December 23rd, 2017, 5:17 pm

Transfermium wrote:Don't we have a Master at Arms as the name of the Lv3 unit in the Fencer line?

Yes, we do. Will edit my post. Although - we could theoretically change either that one, or Fencer, to something else.
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Re: [mainline] Melee "marksman"

Postby revolting_peasant » December 26th, 2017, 8:38 pm

Added a few more options I've come up with / have been suggested: Meleur, Ninja, and Wranger.
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Re: [mainline] Melee "marksman"

Postby Celtic_Minstrel » January 14th, 2018, 4:23 pm

This does bug me a little, but I'm not convinced a change is really worth it.

Option 2: This is quite viable, but I really like "marksman" for ranged attacks and don't think it should be changed.

Option 3: Of the rename options people have come up with, I think only "accuracy" and "precision" work at all. I feel like there might be a word that works even better, but the only thing coming to mind is "riposte" which is really quite different.

Option 4: If the ability were replaced with something else that has the same purpose, what would that be? I don't have any ideas on this front, but it could well be better than simply renaming the ability.
Author of The Black Cross of Aleron campaign and Default++ era.
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Re: [mainline] Melee "marksman"

Postby monochromatic » January 14th, 2018, 7:26 pm

'Marksman' for melee doesn't really bother me either; after all, a melee weapon increases one's reach, thus hitting the target (or the 'mark,' as it were) is in its own way a kind of ranged 'marksmanship.'

If we are changing the term (I don't really think breaking Wesnoth's legacy is an argument: ideas and terms should be as clear and logical as possible), then I'd prefer accuracy over the others.
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Re: [mainline] Melee "marksman"

Postby revolting_peasant » January 14th, 2018, 9:50 pm

monochromatic wrote:'Marksman' for melee doesn't really bother me either; after all, a melee weapon increases one's reach, thus hitting the target (or the 'mark,' as it were) is in its own way a kind of ranged 'marksmanship.'

I disagree. If you're fighting someone up close, person-to-person, you wouldn't call him a "mark". Nor are you usually aiming your sword at a specific point in/on their body which you might call a mark. So "Marksman" just doesn't work for melee.
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Re: [mainline] Melee "marksman"

Postby Deciton_Reven » January 15th, 2018, 8:15 am

It's pretty common for a pickpocket or scam artist to pick a "mark" and then go after that one person. Maybe in the most literal sense of 1v1 you aren't going to pick a mark, but in a fight between multiple people on each side like Wesnoth shows us, it would be rather important to pick out a guy and be able to hit them without having the rest of the fight around you interfere. In that way you would have a mark. (In the case each unit on screen represents many people it's even more important to be able to pick out important marks and take them out to weaken the squad efficiently.)

Also while I'm a fan of marksman on melee is fine, just in case: Focus could easily be used as a rename and I haven't seen it suggested.
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Re: [mainline] Melee "marksman"

Postby revolting_peasant » January 17th, 2018, 4:25 pm

Deciton_Reven wrote:It's pretty common for a pickpocket or scam artist to pick a "mark" and then go after that one person.

You choose the mark for pocket-picking when you're away from him - you "mark" your target, so to speak.
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