[mainline] Renaming Khalifate for Wesnoth-ian identity
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Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
This is the culmination of all of my lore ideas for the Dunefolk's origin, written in a literary way.
Read below. I might write another part detailing what they did while in Wesnoth, if you guys like this one. (I hope you do)
If there's any lore mistake or inconsistency, please point out. I don't know much about Wesnoth lore, to be frank.
Read below. I might write another part detailing what they did while in Wesnoth, if you guys like this one. (I hope you do)
If there's any lore mistake or inconsistency, please point out. I don't know much about Wesnoth lore, to be frank.
Blood among the sand:
- Pentarctagon
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Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
Since this thread is already huge and rather cluttered, I've created another thread over in the Writers forum for discussing the Dunefolk's lore and race description. Please direct all discussion regarding those topics over to that thread - if you've already posted something here, feel free to cross-post it over there as well.
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Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
That doesn't make them desert natives.Eagle_11 wrote:Saurian have high defense on sand terrain. :pCeltic_Minstrel wrote:For the thousandth time, the saurians are not desert creatures...
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Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
Obviously not everyone. Some are, just look through the old threads for evidence of that.Kasdel wrote:I'm definitely not religious and definitely not bothered with this. Basing ourselves on a religion is not the same as promoting it. I think the people who would be more bothered by religion in Wesnoth would be religious people, but that's a different matter.SigurdFireDragon wrote: People not of that particular religion are likely finding it inappropriate that a religion gets what amounts to a billboard in this game, when no other religions have such a thing.
As far as the unit name ones, did you miss or discount the ease of use arguments? (ie Players of this game should be able to easily pick up what on units level into through the normal course of playing the game.)loophoc wrote:i haven't seen any valuable reason for changing the initial name nor the units ones.
Even if that is true, it is a matter of degree. If it's a minor degree and blended with other things that is one thing. If it's a major degree and blended with nothing else, it is another. (and yes, there's a version of this exchange in older threads.)loophoc wrote:...I understand most of the reasons of these concerns, but since there are so many things in this game (i won't enumerate : all of this has been listed for years) that could be considered as religious or politic bias..
Everything mentioned in this thread has been rehashed before.
To anyone who wants there to be no changes: Do you really think that will result in a smooth acceptance of this faction into the default era? The discussion history for this faction points to 'No'.
With how development for this faction has gone, it's hard for me to reasonably imagine how it could have gone worse.
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Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
Off-topic: Will we talk about gameplay too?
Should we tackle the matter in the order: Faction Background -> Definitive Unit Roster -> Gameplay? Or do you suggest another order?
I've something to say about that but I've never found an opportune time or space to bring up my observations.
Should we tackle the matter in the order: Faction Background -> Definitive Unit Roster -> Gameplay? Or do you suggest another order?
I've something to say about that but I've never found an opportune time or space to bring up my observations.
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Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
I'd like to get the renaming and background done first, since those don't really have any side effects. Balancing and general gameplay changes need to take into account all the other factions as well, and if the unit lineup is being changed, then additional sprites that are up to mainline standards would need to be found and accepted too.Xalzar wrote:Off-topic: Will we talk about gameplay too?
Should we tackle the matter in the order: Faction Background -> Definitive Unit Roster -> Gameplay? Or do you suggest another order?
I've something to say about that but I've never found an opportune time or space to bring up my observations.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
Yeah, since we're talking about that... Is there someone we know is willing to embark on the task of making the unit animations after the unit lineup solidifies?Pentarctagon wrote:I'd like to get the renaming and background done first, since those don't really have any side effects. Balancing and general gameplay changes need to take into account all the other factions as well, and if the unit lineup is being changed, then additional sprites that are up to mainline standards would need to be found and accepted too.Xalzar wrote:Off-topic: Will we talk about gameplay too?
Should we tackle the matter in the order: Faction Background -> Definitive Unit Roster -> Gameplay? Or do you suggest another order?
I've something to say about that but I've never found an opportune time or space to bring up my observations.
I've the looming fear this rework could be for naught if the faction is never going to be up to mainline standards...
It's no secret that many ask themselves why was the Khalifate chosen to be the seventh faction and not more popular and complete factions, and I think at the end it's better not to leave so much ground to this criticism.
Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
I guess one of the reasons why the Khalifate was chosen is that they were actually designed right from the beginning to fit into mainline. Many other factions which are more complete are balanced against the other factions within their era, not mainline. That's at least what I was told when I asked around about that.Calzar wrote:I've the looming fear this rework could be for naught if the faction is never going to be up to mainline standards...
It's no secret that many ask themselves why was the Khalifate chosen to be the seventh faction and not more popular and complete factions, and I think at the end it's better not to leave so much ground to this criticism
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Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
Unfortunately, I can't really answer that myself. Either someone would need to volunteer to do it, which is quite a lot of work, or the Board would need to both have and be willing to spend the money to commission someone to do it. There is nobody lined up to do it right now, though.Xalzar wrote:Yeah, since we're talking about that... Is there someone we know is willing to embark on the task of making the unit animations after the unit lineup solidifies?
I've the looming fear this rework could be for naught if the faction is never going to be up to mainline standards...
It's no secret that many ask themselves why was the Khalifate chosen to be the seventh faction and not more popular and complete factions, and I think at the end it's better not to leave so much ground to this criticism.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
From this perspective of economic use of sprite animation resources, the ideal seventh faction would be made from re-balancing the race of monsters and wild animals into a multiplayer faction. The monster and animal sprites already get a lot of development resources because of their widespread usage in both mainline campaigns and UMC content.Pentarctagon wrote:Unfortunately, I can't really answer that myself. Either someone would need to volunteer to do it, which is quite a lot of work, or the Board would need to both have and be willing to spend the money to commission someone to do it. There is nobody lined up to do it right now, though.Xalzar wrote:Yeah, since we're talking about that... Is there someone we know is willing to embark on the task of making the unit animations after the unit lineup solidifies?
I've the looming fear this rework could be for naught if the faction is never going to be up to mainline standards...
It's no secret that many ask themselves why was the Khalifate chosen to be the seventh faction and not more popular and complete factions, and I think at the end it's better not to leave so much ground to this criticism.
The downside is you would need to create lower level versions for high level monsters (fledgling dragon, devilfish, serpent, hatchling spider, etc.) and less often higher level versions for low level monsters (kraken, epic scorpion). Though on the positive side, these additions would give campaign and scenario writers more options for general opponents in their single player content as well.
So you are spending animation resources on content that is widely used and useful, rather than dunefolk that only make sense in a desert setting and are so problematic in general. And I mean, none of the existing six factions is anywhere close to having a complete set of both directional and movement animations after all these years. Maybe only 5% of this is done?
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Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
I strongly disagree that a monster faction (of the existing monsters) would be ideal in any sense. Even you contradicted that statement when you brought up the need for full unit lines among the monsters.
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Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
And in any case, it's completely off topic - this thread, while it has grown to encompass many things, is not about removing the Dunefolk and-or adding another faction in their place.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
Yeah that was too far off topic, sorry.
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Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
While we're at it, I think it would be worthwhile to update the Dunefolk faction description (inside the [multiplayer_side] tag) and the Era description for the + Dunefolk Eras.
Would that discussion be best here, in the race description thread, or elsewhere?
Would that discussion be best here, in the race description thread, or elsewhere?
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Erfworld: The comic that lead me to find Wesnoth.
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Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
Speaking of which, it's entirely possible for the faction and the race to not have the same name. This might be a bit weird if the faction consists exclusively of dunefolk, mind you...