[Engine] WML "Game Idle" event

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Re: [Engine] WML "Game Idle" event

Postby Samonella » May 29th, 2017, 7:28 pm

Ravana wrote:In refill, filter units that do not have variable set, and in lock set that unit variable.

And clear the variable each new turn? Yeah, that should work regardless of which event fires first. Thanks :)
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