Add more monster to Battle for Wesnoth?
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- WTrawi
- Posts: 136
- Joined: July 11th, 2016, 6:04 pm
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Re: Add more monster to Battle for Wesnoth?
Oh yeah, such great ideas.
Not very active on the forum anymore, but I still read it, and I also still play Wesnoth and draw a bit.
Re: Add more monster to Battle for Wesnoth?
I will create cfg (unit) files for them if some one draws them!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Add more monster to Battle for Wesnoth?
Era of the four moons has two crocodiles.The_Gnat wrote:I think a advancement of the gryphon and giant rat would be good, also it would be great if someone would create a crocodile or alligator, those would be good swamp monster !
- ForestDragon
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- Location: Ukraine
Re: Add more monster to Battle for Wesnoth?
also, Swamplings and a few other campaigns have a giant rat advancementVyncyn wrote:Era of the four moons has two crocodiles.The_Gnat wrote:I think a advancement of the gryphon and giant rat would be good, also it would be great if someone would create a crocodile or alligator, those would be good swamp monster !
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- Paulomat4
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Re: Add more monster to Battle for Wesnoth?
And they're pretty good quality!Era of the four moons has two crocodiles.
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- Crocodile.png (3.56 KiB) Viewed 3741 times
Creator of Dawn of Thunder and Global Unitmarkers
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
- WTrawi
- Posts: 136
- Joined: July 11th, 2016, 6:04 pm
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Re: Add more monster to Battle for Wesnoth?
Not bad, but I think they could be better shaded.
Not very active on the forum anymore, but I still read it, and I also still play Wesnoth and draw a bit.
- ForestDragon
- Posts: 1770
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: Add more monster to Battle for Wesnoth?
you could improve them yourselfWTrawi wrote:Not bad, but I think they could be better shaded.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- WTrawi
- Posts: 136
- Joined: July 11th, 2016, 6:04 pm
- Location: My location is not public, but I know YOURS and I can use it against you.
Re: Add more monster to Battle for Wesnoth?
Yes, I could
Not very active on the forum anymore, but I still read it, and I also still play Wesnoth and draw a bit.
- WTrawi
- Posts: 136
- Joined: July 11th, 2016, 6:04 pm
- Location: My location is not public, but I know YOURS and I can use it against you.
Re: Add more monster to Battle for Wesnoth?
Btw there are some cool foxes there by Mechanical.
Not very active on the forum anymore, but I still read it, and I also still play Wesnoth and draw a bit.