[mainline] Voice acting ?
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Re: [mainline] Voice acting ?
Thanks max_torch ^^. I already tried to imitate the voice of the characters in the narration. I can understand that this is somehow misguiding, as we now have speakers for each character. On the other hand I never believed we would find enough people and I always believed that the voice_over would never work and it would be the same as with the narration - that they would repeat itself after a while. This is still a problem with spoken narration for story elements.
We will see, what comes next. Every story begin with the first step and we already reached the first milestone, by finishing this campaign. We showed it's possible. Maybe this will even be added to the mainline campaign. That would be an enormous success. However we all can be proud of what we achieved here. We created an idea and pulled it off.
We will see, what comes next. Every story begin with the first step and we already reached the first milestone, by finishing this campaign. We showed it's possible. Maybe this will even be added to the mainline campaign. That would be an enormous success. However we all can be proud of what we achieved here. We created an idea and pulled it off.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Re: [mainline] Voice acting ?
Ugh, I forgot something. As I recorded a lot as free-time radio-moderator I know some recording software. A very good software for creating audios as well as cutting / editing is Audacity. I highly recommend this. There are also a lot of filters in there to get out background noise and much more. If you need help with Audacity I can help you, but I personally believe that a good YouTube video is more helpful than me, at least in special cases.
This is where you can get it: https://www.audacityteam.org/
It's the official website. It's free. Have fun with this wonderful software.
A good software for equalizing sound outputs is MP3Gain. It allows to set a db value and everything that is dragged into the program will be changed to this db value. It's necessary for radio stations to equalize their songs, so that your listeners are not killed by db interference.
This is where you can get it: https://www.audacityteam.org/
It's the official website. It's free. Have fun with this wonderful software.
A good software for equalizing sound outputs is MP3Gain. It allows to set a db value and everything that is dragged into the program will be changed to this db value. It's necessary for radio stations to equalize their songs, so that your listeners are not killed by db interference.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
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Re: [mainline] Voice acting ?
Hey mate,max_torch wrote: ↑May 29th, 2018, 6:58 pm
- Can anyone teach us how to avoid or edit out the breathing sound when recording voiceover? And any other fancy computer editing of the voice? I don't even know what good software to use for recording and editing the voice
- I'm pretty sure a lot of the lines have to be rerecorded or edited or voiced by someone better in order to reach mainline quality
- So far, it doesn't seem buggy and worked flawlessly
As Heindal has mentioned, Audacity can be used to remove the breathing sounds in the voiceover. By using Noise Reduction you can grab a sample of a highlighted sound and then remove it. It can also be used to remove the sounds of PC fans and other things that you may spot in recordings. Very handy!
Re: [mainline] Voice acting ?
I agree about that. So if you are happy to do so definitely!
Okay, I will implement it!
Yes definitely quality can be improved. Overall I think it is decent but if you see any in particular errors please point them out! And if there are any that are the wrong volume please tell me and I will be happy to modify them (I can do that easily enough with Audacity which is the program I use as well ).
Yes definitely!!! It would be awesome to start on another campaign but I think it would be good to have everyone test this a few times and improve it more before we move on!max_torch wrote: ↑May 29th, 2018, 6:58 pmNow that we've had a small taste, I definitely would love to see all campaigns get good voice acting!
- So far, it doesn't seem buggy and worked flawlessly
Let's focus on improving this campaign so that it can become the model for the quality we want with fanning out to other campaigns.
More volunteers will always be appreciated so that we have more variety of character voices.
Absolutely this is a great milestone! I think it is awesome we have been able to do this!Heindal wrote: ↑May 29th, 2018, 8:21 pm We will see, what comes next. Every story begin with the first step and we already reached the first milestone, by finishing this campaign. We showed it's possible. Maybe this will even be added to the mainline campaign. That would be an enormous success. However we all can be proud of what we achieved here. We created an idea and pulled it off.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: [mainline] Voice acting ?
Would you be interested in helping re-record the enemy leader Mordak in scenario 1's.
As max_torch mentioned it would be good to have a greater voice differentiation, especially between the enemies and player units.
Mordak lines
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Re: [mainline] Voice acting ?
It would be my pleasure. What kind of voice does he need?
Re: [mainline] Voice acting ?
I'd say smug and eviltheuncertainman wrote:It would be my pleasure. What kind of voice does he need?
Expect it shortlyI agree about that. So if you are happy to do so definitely!Just finished playing AToTB+voice in order to experience the voice over. Here are my thoughts:
In the "diaries" of the characters it would sound better if it's voiced by the characters themselves. Do I have the greenlight to record the lines for this?
The whole thing needs a volume level overhaul.. The_Gnat, can you import all of the audio files into Audacity at the same time and then normalize the volume? Then once normalized, make shouting dialog a bit louder and whispering/dying dialog a bit softer.The_Gnat wrote: Yes definitely quality can be improved. Overall I think it is decent but if you see any in particular errors please point them out! And if there are any that are the wrong volume please tell me and I will be happy to modify them (I can do that easily enough with Audacity which is the program I use as well ).
https://www.techwalla.com/articles/how- ... n-audacity
It seems this project is gaining traction.. I suppose it's about time to make a github branch for this where all the project files can be accessed can be worked on open-source style. @Wesnothadmin, can we make a [voiceover project] branch in the Wesnoth repository?The_Gnat wrote:Yes definitely!!! It would be awesome to start on another campaign but I think it would be good to have everyone test this a few times and improve it more before we move on!
Edit1:
Practically all of my recordings have breathing sounds that need to be edited down...
Edit2:
I just noticed another problem:
The volume of the scenario introduction voicovers is controlled by the "music" volume while the volume of the in-scenario dialog voiceovers is controlled by the "Sound effects" volume. We should either make the scenario introduction go in the same group as "sound effects" or make a serparate new volume slider just for "voiceovers".
Edit3: Here are the recordings of the diary entries
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- AToTBepilogue.zip
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- AToTB4intro.zip
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- AToTB3intro.zip
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- AToTB2Intro.zip
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- AToTB1Intro.zip
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Re: [mainline] Voice acting ?
Making a double post because of 5 file attachment limit...
I rerecorded the lines of Reeve Hoban in Scenario 4
I rerecorded the lines of Reeve Hoban in Scenario 4
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- Reeve Hoban.zip
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Re: [mainline] Voice acting ?
Excellent! Thank you for doing that!
Okay I will see what I can do!max_torch wrote: ↑June 1st, 2018, 11:57 am The whole thing needs a volume level overhaul.. The_Gnat, can you import all of the audio files into Audacity at the same time and then normalize the volume? Then once normalized, make shouting dialog a bit louder and whispering/dying dialog a bit softer.
https://www.techwalla.com/articles/how- ... n-audacity
Perhaps in time we can be included in mainline but for now I have made here a new git-hub link for the Two Brothers voice acting campaign! PM me if you want me to add you as a contributor!max_torch wrote: ↑June 1st, 2018, 11:57 am It seems this project is gaining traction.. I suppose it's about time to make a github branch for this where all the project files can be accessed can be worked on open-source style. @Wesnothadmin, can we make a [voiceover project] branch in the Wesnoth repository?
Would you like me to do that in audacity? Or do you want to remake them?Practically all of my recordings have breathing sounds that need to be edited down...
Already fixed! I solved it by using themax_torch wrote: ↑June 1st, 2018, 11:57 am I just noticed another problem:
The volume of the scenario introduction voicovers is controlled by the "music" volume while the volume of the in-scenario dialog voiceovers is controlled by the "Sound effects" volume. We should either make the scenario introduction go in the same group as "sound effects" or make a serparate new volume slider just for "voiceovers".
voice
tag in the story rather than the music tag.Thank you very much for all of the new recordings ! I have added them in!
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Re: [mainline] Voice acting ?
In fact voiceovers are currently played as a sound effect anchored on the unit's location, so yes, they will be controlled by the sound effects volume slider. This is an implementation detail which could change in a later release, so don't rely on it. Adding a separate volume slider for dialogue sounds like a good idea but would feel really redundant considering that none of the mainline scenarios other than this one have voiceovers.
I don't even remember making
I don't even remember making
voice
work in the story? Are you sure that works?Re: [mainline] Voice acting ?
Okay thank youThe_Gnat wrote:Perhaps in time we can be included in mainline but for now I have made here a new git-hub link for the Two Brothers voice acting campaign! PM me if you want me to add you as a contributor!
I remade some lines that have a lot of breathing in the first scenario. Check them out.The_Gnat wrote:Would you like me to do that in audacity? Or do you want to remake them?
@theuncertainman
Could you do the following lines in the first scenario:
"That was not so hard!" This dialog is spoken when a unit kills an enemy
"Sir, our scouts report that Baran was seen captured and carried away further north!"
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- AToTB1redonelines.zip
- (2.14 MiB) Downloaded 706 times
Re: [mainline] Voice acting ?
Yes I agree, as it is now I don't think it would be worthwhile to add another volume slider for voice-overs but in future hopefully we will be able to make more campaigns and then we can do so! I would aim next for another shorter campaign. Perhaps An Orcish Incursion because it is short but also features very different characters.Celtic_Minstrel wrote: ↑June 2nd, 2018, 12:12 am In fact voiceovers are currently played as a sound effect anchored on the unit's location, so yes, they will be controlled by the sound effects volume slider. This is an implementation detail which could change in a later release, so don't rely on it. Adding a separate volume slider for dialogue sounds like a good idea but would feel really redundant considering that none of the mainline scenarios other than this one have voiceovers.
Yeah it does work!Celtic_Minstrel wrote: ↑June 2nd, 2018, 12:12 am I don't even remember makingvoice
work in the story? Are you sure that works?
Okay thank you!
EDIT: After listening to them all I noticed a few have a lot of ambient background noise. For example Arvith2b, Baran3. I will remove the background noise in Audacity (it shouldn't be too hard) but I thought to mention it because I don't think your old recordings had as much static noise in them.
@theuncertainman - Yeah if you have time it would be great if you could record voices for these two characters also!
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Re: [mainline] Voice acting ?
Hey guys,
First post of the day. Here's those quick lines for you @max_torch
I've compressed them and also left in a Wav file with all my takes of "That was not so hard". Just in case you want to use something else.
First post of the day. Here's those quick lines for you @max_torch
I've compressed them and also left in a Wav file with all my takes of "That was not so hard". Just in case you want to use something else.
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- NPC lines by TheUncertainMan.7z
- (4.23 MiB) Downloaded 995 times
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Re: [mainline] Voice acting ?
And here's my first attempt at Mordak. I was going for an Eliphas the Inheritor kind of voice. ( You get points for trying right?
Let me know if you want it done a different way.
Let me know if you want it done a different way.
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- Mordak - Your brothers plan to ambush me.ogg
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- Mordak - Your brothers plan to ambush me 2.ogg
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- Mordak - Worried about him are you.ogg
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Re: [mainline] Voice acting ?
Awesome! Thank you all the lines sound really great! I think I will use the 3rd version of the "scout report..."
I will update the git-hub repository!
Do you think it is justified to release a new version now?
I will update the git-hub repository!
Do you think it is justified to release a new version now?
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.