[interface] auto-confirm dialogs

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cuchulain
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Joined: January 17th, 2016, 5:37 pm

[interface] auto-confirm dialogs

Post by cuchulain »

I am missing just one important thing. In multiplayer often game is stopped due dialog, so my turn is not initiated and game is silently stopped. This is unpleasant if I do something on my pc and I am not concentrated on game (wesnoth window is not on top of system desktop) and no gong warn me that it is my turn, other players must wait. I suggest

1. to add gong on newly shown dialogs (optional in prefs)
2. autoaccept dialogs choice in preferences (better solution)

one of these solve problem, both will be nice
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Ravana
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Re: [interface] auto-confirm dialogs

Post by Ravana »

While messages would mostly be design choice of scenario authors, it should be possible to make any [message] make sound by editing the tags lua definition.
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Pentarctagon
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Re: [interface] auto-confirm dialogs

Post by Pentarctagon »

I don't know about Mac, but there is already an alert that pops up when it's your turn on Windows/Linux.
99 little bugs in the code, 99 little bugs
take one down, patch it around
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zookeeper
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Re: [interface] auto-confirm dialogs

Post by zookeeper »

Sounds like [message] should probably trigger taskbar notifications (although I don't know if/how those work on platforms other than Windows).
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