[interface] auto-confirm dialogs
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[interface] auto-confirm dialogs
I am missing just one important thing. In multiplayer often game is stopped due dialog, so my turn is not initiated and game is silently stopped. This is unpleasant if I do something on my pc and I am not concentrated on game (wesnoth window is not on top of system desktop) and no gong warn me that it is my turn, other players must wait. I suggest
1. to add gong on newly shown dialogs (optional in prefs)
2. autoaccept dialogs choice in preferences (better solution)
one of these solve problem, both will be nice
1. to add gong on newly shown dialogs (optional in prefs)
2. autoaccept dialogs choice in preferences (better solution)
one of these solve problem, both will be nice
Re: [interface] auto-confirm dialogs
While messages would mostly be design choice of scenario authors, it should be possible to make any [message] make sound by editing the tags lua definition.
- Pentarctagon
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Re: [interface] auto-confirm dialogs
I don't know about Mac, but there is already an alert that pops up when it's your turn on Windows/Linux.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: [interface] auto-confirm dialogs
Sounds like [message] should probably trigger taskbar notifications (although I don't know if/how those work on platforms other than Windows).