[interface(?)]: Plot key game statistics after scenario

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Telcontar
Posts: 57
Joined: April 4th, 2013, 1:55 am

[interface(?)]: Plot key game statistics after scenario

Post by Telcontar »

Some strategy games such as Age of Empires show a plot of the key statistics after a game:

Image

I think this would be nice to have for Wesnoth as well. It would also be suitable as a Google Summer of Code project, as it's not too difficult to implement.

Some ideas for statistics to plot:
  • Number of units
  • Overall strength of units (for example, number multiplied by level multiplied by % of max HP)
  • Area "controlled" by player (to simplify, number of tiles reachable in next turn)
  • Total gold accumulated over the game (including spent gold)
  • Total gold value of all units
I know that this does not show at all, for example, how well a player has used units on given terrain. However, it may give some players a general feel of how a battle evolved, and provides some eye candy after a game (being prettier than a text-based summary). Of course some players may not care much, but if the graph is generated without much run-time overhead, those players can just skip the screen.
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