[interface] help buttom for unit advancement?

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Chewan
Posts: 135
Joined: December 19th, 2013, 1:40 am

[interface] help buttom for unit advancement?

Post by Chewan » November 9th, 2014, 12:26 pm

New players might not be familiar with promotion opportunities,
I myself have problems with new units in UMC and their upgrade options.
I do not always check the possibilities before starting a scenario,
or do not remember the details. The 'agony of choice' might be a feature,
but I would rather like to check the unit tree than to go a few turns back
after having chosen the wrong carreer.
Currently there is only a link to 'Help' in the 'Recruit'-window.
Is it possible to have this bottom when the decision is required:
What should our victorious unit become?

(I think this idea has not been suggested yet and is not listed as FPI. Pardon if mistaken.)

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Ravana
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Re: [interface] help buttom for unit advancement?

Post by Ravana » November 9th, 2014, 1:03 pm

You can see units advance paths in unit description (default hotkey d) (unless they are specifically marked hidden).

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beetlenaut
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Re: [interface] help buttom for unit advancement?

Post by beetlenaut » November 9th, 2014, 2:51 pm

There should be a "Profile" button in the advancement dialog like in the recruit dialog. Is it missing?
advancement_dialog.png
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

Chewan
Posts: 135
Joined: December 19th, 2013, 1:40 am

Re: [interface] help buttom for unit advancement?

Post by Chewan » November 9th, 2014, 8:15 pm

Ah well, I imagined that there was a reason why nobody had come up with this splendid idea so far.
The big "Profile" button is not missing – I took it for a headline, never clicked on it. :doh:
Hotkey "d" works perfectly, too – I should take the Wesnoth Tactical Guide more seriously
and check the hotkeys list more often (though I am a mouse clicker, mostly too lazy to press a key).
Thanks for enlightenment – a step closer to achieving proper handling of the game. :?

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