[engine] More statistics after each scenario
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[engine] More statistics after each scenario
It would be really nice to have some statistics after each scenario. Some of this would be just for fun, but some of the information could be very valuable. It could also be that after the whole campaign the stats could be combined. Here are some ideas for stats:
a) total amount of gold and xp gathered (and lost)
b) amount of unit types recruited, recalled and died
c) amount of enemy unit types killed and survived
d) average hitting percentage (vs. the theoretical chances)
e) unit that gained most experience and unit gaining damage. Also, unit that dealt/healed most damage. Maybe, even unit that moved the most/least. Or even so, that all the units are put in table to present these stats.
Some of these might not give so much considering the amount of coding, but at least the b) and c) should be rather interesting and relatively easy to implement. The idea is pretty much the same as most of the sports keep statistics of the players and teams.
ps. Not sure if type should be engine or interface
a) total amount of gold and xp gathered (and lost)
b) amount of unit types recruited, recalled and died
c) amount of enemy unit types killed and survived
d) average hitting percentage (vs. the theoretical chances)
e) unit that gained most experience and unit gaining damage. Also, unit that dealt/healed most damage. Maybe, even unit that moved the most/least. Or even so, that all the units are put in table to present these stats.
Some of these might not give so much considering the amount of coding, but at least the b) and c) should be rather interesting and relatively easy to implement. The idea is pretty much the same as most of the sports keep statistics of the players and teams.
ps. Not sure if type should be engine or interface
Re: [engine] More statistics after each scenario
This exists in the game currently.
If you select statistics from the menu on 1.11, the window that appears has most of the information, and if you select each category and click details, you will see the units and amount.
If you select statistics from the menu on 1.11, the window that appears has most of the information, and if you select each category and click details, you will see the units and amount.
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UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Re: [engine] More statistics after each scenario
The statistics are for whole campaign. I was wishing for scenario length statistics. It would, for example, used to verify that I actually didn't lose a single unit in certain scenario.Turuk wrote:This exists in the game currently.
But, yes, those stats do give some idea.
Re: [engine] More statistics after each scenario
you can switch between campaign and scenario statistics.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: [engine] More statistics after each scenario
I proposed something similar a while ago http://forums.wesnoth.org/viewtopic.php ... ts#p518135
Re: [engine] More statistics after each scenario
Once again, this already exists.SFault wrote:The statistics are for whole campaign. I was wishing for scenario length statistics. It would, for example, used to verify that I actually didn't lose a single unit in certain scenario.
The statistics exist at the campaign level, at each individual scenario level, and at each level you can see recruits, recalls, advancements, losses and kills, as well as damage percentages.
Campaign:
Spoiler:
Spoiler:
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Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Re: [engine] More statistics after each scenario
... in the development version, not yet in the current 1.10.x stable series.Turuk wrote:This exists in the game currently.
Re: [engine] More statistics after each scenario
A fair point, but it still doesn't change the fact that the proposed idea does indeed exist, and is/will be available to players depending on which version they play.pauxlo wrote:... in the development version, not yet in the current 1.10.x stable series.Turuk wrote:This exists in the game currently.
Turuk wrote:If you select statistics from the menu on 1.11, the window that appears has most of the information, and if you select each category and click details, you will see the units and amount.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
- TheBladeRoden
- Posts: 168
- Joined: July 16th, 2007, 8:01 am
Re: [engine] More statistics after each scenario
Along these lines, I think an army gold value on the status table would be useful
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Re: [engine] More statistics after each scenario
EDIT: Wrong place for this.
Last edited by doofus-01 on January 26th, 2014, 6:37 pm, edited 1 time in total.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: [engine] More statistics after each scenario
Yeah, my bad. I'm using the 1.10.7 version.Turuk wrote: A fair point, but it still doesn't change the fact that the proposed idea does indeed exist, and is/will be available to players depending on which version they play.
Re: [engine] More statistics after each scenario
Eh, I could have specified it's only on 1.11 a bit clearer. Ah, the joy and ease of forum communication!SFault wrote:Yeah, my bad. I'm using the 1.10.7 version.Turuk wrote: A fair point, but it still doesn't change the fact that the proposed idea does indeed exist, and is/will be available to players depending on which version they play.
Would you use this as a quick comparison of relative power between sides?TheBladeRoden wrote:Along these lines, I think an army gold value on the status table would be useful
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UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
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Re: [engine] More statistics after each scenario
As far as I know the gold values for level 2 and 3 units aren't that much balanced. That could render army value quite useless.
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Re: [engine] More statistics after each scenario
Maybe it could be something like total level of the army?alluton wrote:As far as I know the gold values for level 2 and 3 units aren't that much balanced. That could render army value quite useless.
Re: [engine] More statistics after each scenario
An excellent point; once both sides are fielding a variety of levels then there's no way to tell at a glance if side 4 has 300 gold spent in 25 Orcish Grunts or 6 Orcish Warlords.alluton wrote:As far as I know the gold values for level 2 and 3 units aren't that much balanced. That could render army value quite useless.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time