[engine] More statistics after each scenario

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SFault
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[engine] More statistics after each scenario

Post by SFault » January 23rd, 2014, 1:57 pm

It would be really nice to have some statistics after each scenario. Some of this would be just for fun, but some of the information could be very valuable. It could also be that after the whole campaign the stats could be combined. Here are some ideas for stats:

a) total amount of gold and xp gathered (and lost)
b) amount of unit types recruited, recalled and died
c) amount of enemy unit types killed and survived
d) average hitting percentage (vs. the theoretical chances)
e) unit that gained most experience and unit gaining damage. Also, unit that dealt/healed most damage. Maybe, even unit that moved the most/least. Or even so, that all the units are put in table to present these stats.

Some of these might not give so much considering the amount of coding, but at least the b) and c) should be rather interesting and relatively easy to implement. The idea is pretty much the same as most of the sports keep statistics of the players and teams.

ps. Not sure if type should be engine or interface
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Re: [engine] More statistics after each scenario

Post by Turuk » January 23rd, 2014, 4:08 pm

This exists in the game currently.

If you select statistics from the menu on 1.11, the window that appears has most of the information, and if you select each category and click details, you will see the units and amount.
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Re: [engine] More statistics after each scenario

Post by SFault » January 23rd, 2014, 9:06 pm

Turuk wrote:This exists in the game currently.
The statistics are for whole campaign. I was wishing for scenario length statistics. It would, for example, used to verify that I actually didn't lose a single unit in certain scenario.

But, yes, those stats do give some idea.
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Re: [engine] More statistics after each scenario

Post by Adamant14 » January 23rd, 2014, 9:15 pm

you can switch between campaign and scenario statistics.
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Re: [engine] More statistics after each scenario

Post by Crow_T » January 23rd, 2014, 10:21 pm

I proposed something similar a while ago http://forums.wesnoth.org/viewtopic.php ... ts#p518135

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Re: [engine] More statistics after each scenario

Post by Turuk » January 24th, 2014, 3:09 am

SFault wrote:The statistics are for whole campaign. I was wishing for scenario length statistics. It would, for example, used to verify that I actually didn't lose a single unit in certain scenario.
Once again, this already exists.

The statistics exist at the campaign level, at each individual scenario level, and at each level you can see recruits, recalls, advancements, losses and kills, as well as damage percentages.

Campaign:
Spoiler:
Scenario:
Spoiler:
Scenario Selection
Spoiler:
Details (Kills):
Spoiler:
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Re: [engine] More statistics after each scenario

Post by pauxlo » January 24th, 2014, 6:54 pm

Turuk wrote:This exists in the game currently.
... in the development version, not yet in the current 1.10.x stable series.

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Re: [engine] More statistics after each scenario

Post by Turuk » January 24th, 2014, 7:26 pm

pauxlo wrote:
Turuk wrote:This exists in the game currently.
... in the development version, not yet in the current 1.10.x stable series.
A fair point, but it still doesn't change the fact that the proposed idea does indeed exist, and is/will be available to players depending on which version they play.
Turuk wrote:If you select statistics from the menu on 1.11, the window that appears has most of the information, and if you select each category and click details, you will see the units and amount.
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Re: [engine] More statistics after each scenario

Post by TheBladeRoden » January 26th, 2014, 12:39 am

Along these lines, I think an army gold value on the status table would be useful
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Re: [engine] More statistics after each scenario

Post by doofus-01 » January 26th, 2014, 7:31 am

EDIT: Wrong place for this.
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Re: [engine] More statistics after each scenario

Post by SFault » January 26th, 2014, 12:21 pm

Turuk wrote: A fair point, but it still doesn't change the fact that the proposed idea does indeed exist, and is/will be available to players depending on which version they play.
Yeah, my bad. I'm using the 1.10.7 version.
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Re: [engine] More statistics after each scenario

Post by Turuk » January 26th, 2014, 12:42 pm

SFault wrote:
Turuk wrote: A fair point, but it still doesn't change the fact that the proposed idea does indeed exist, and is/will be available to players depending on which version they play.
Yeah, my bad. I'm using the 1.10.7 version.
Eh, I could have specified it's only on 1.11 a bit clearer. Ah, the joy and ease of forum communication!
TheBladeRoden wrote:Along these lines, I think an army gold value on the status table would be useful
Would you use this as a quick comparison of relative power between sides? :hmm:
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Re: [engine] More statistics after each scenario

Post by alluton » January 26th, 2014, 7:35 pm

As far as I know the gold values for level 2 and 3 units aren't that much balanced. That could render army value quite useless.
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Re: [engine] More statistics after each scenario

Post by SFault » January 26th, 2014, 7:57 pm

alluton wrote:As far as I know the gold values for level 2 and 3 units aren't that much balanced. That could render army value quite useless.
Maybe it could be something like total level of the army?
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Re: [engine] More statistics after each scenario

Post by Turuk » January 26th, 2014, 8:18 pm

alluton wrote:As far as I know the gold values for level 2 and 3 units aren't that much balanced. That could render army value quite useless.
An excellent point; once both sides are fielding a variety of levels then there's no way to tell at a glance if side 4 has 300 gold spent in 25 Orcish Grunts or 6 Orcish Warlords.
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