Simultaneous allies mode
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Simultaneous allies mode
It's not as painful as it seems I think.
We only need to smooth out some sharp edges.
For example, an enemy can be killed by first ally during the second ally selects the type of attack for attacking that unit.
We only need to smooth out some sharp edges.
For example, an enemy can be killed by first ally during the second ally selects the type of attack for attacking that unit.
Re: Simultaneous allies mode
If you had done a quick search, you would see that this has been suggested before, and is a feature request. At this point, there is very little likelihood the feature will be implemented into trunk in the near feature, or at all, primarily due to the inordinate amount of work required.
Forum posts from newest to oldest:
http://r.wesnoth.org/t33796
http://r.wesnoth.org/t29683
http://r.wesnoth.org/p423305
http://r.wesnoth.org/t29104
http://r.wesnoth.org/t26595
http://r.wesnoth.org/t10693
http://r.wesnoth.org/t4634
http://r.wesnoth.org/t4506
Other links:
http://wiki.wesnoth.org/WesnothExperime ... eous_turns
https://gna.org/bugs/index.php?13642
Forum posts from newest to oldest:
http://r.wesnoth.org/t33796
http://r.wesnoth.org/t29683
http://r.wesnoth.org/p423305
http://r.wesnoth.org/t29104
http://r.wesnoth.org/t26595
http://r.wesnoth.org/t10693
http://r.wesnoth.org/t4634
http://r.wesnoth.org/t4506
Other links:
http://wiki.wesnoth.org/WesnothExperime ... eous_turns
https://gna.org/bugs/index.php?13642
Wesnoth Bestiary ( PREVIEW IT HERE )
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Re: Simultaneous allies mode
Just wondering if it has been proposed to do a "suggestion of a move" by teammate (like planning mode, but maybe with a different color/more ghosted) to solve the problems raised in that old wiki page? I don't know if this is a good idea, and am not really willing to do any work towards it myself, but it might be easier to implement.
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Re: Simultaneous allies mode
Labels seem to cover this fairly well. I know I frequently leave "attack this guy" labels for precise communication purposes, in addition to the general planning that goes on.Coffee wrote:Just wondering if it has been proposed to do a "suggestion of a move" by teammate (like planning mode, but maybe with a different color/more ghosted) to solve the problems raised in that old wiki page? I don't know if this is a good idea, and am not really willing to do any work towards it myself, but it might be easier to implement.